Friends, i just finish my posting about The Latest Official DotA Map 6.55b and NOW Official DotA Map 6.56 already launch… O o o… its really fast, right. There is small different from Ofiicial DotA 6.55b : The Tavern move from bottom right and top left to the old same place with different shape. If you want to download the map for free click on the sidebar. Have fun.
DoTA 6.56 changelog / DoTA 6.56 patch changes
* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly
* Improved Magic Stick a little
* Slightly reduced gold cost on Dust of Appearance
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet’s base movement speed
* Improved Lucifer’s cast animation point
* Lowered Admiral Proudmoore’s starting Strength
* Slightly reduced slow duration and increased manacost on Torrent
* Tweaked the scaling of Tidebringer’s AOE
* Nerfed Untouchable a bit
* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier’s Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations
* Circles of Power are now usable only when you buy a hero
* Added some new juke spots
* Fixed a few other exploits and bugs
* Fixed a bug with some icons on lower resolutions
* Fixed a small issue with Magic Stick visual effect
* Fixed Lina’s model (246662)
* X Marks The Spot no longer recalls the target if he becomes magic immune
* Fixed an issue with Leoric’s crown
* Added some new doodads
* Fixed some AI issues with Phase Boots
* Fixed some issues with Tidebringer not going into cooldown against Siege units
* Fixed various parts of the terrain where you could get stuck using the new TP scroll
Exact DoTa 6.56 changes (as posted by _Blazechicken_)
* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
Hurl Boulder - 800 range, 100 damage, 2 seconds stun duration, 100 mana, 10 seconds cooldown –> Bash - 15% chance to trigger, 100 damage, 2 seconds stun duration
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly
200/250/300/350 gold bounty to everyone in team (not to killer, halved if denied). 450/500/550/600+Random(2-20) split if Sentinel/Scourge gets kill
–>
200/240/280/320 gold bounty to everyone in team (not to killer, halved if denied). 315/350/385/420+Random(1.4-14) split if Sentinel/Scourge gets kill
* Improved Magic Stick a little
12 charges max, 12 HP and 12 mana/charge –> 10 charges max, 15 HP and 15 mana/charge (Don’t stack with ally anymore)
* Slightly reduced gold cost on Dust of Appearance
190 gold –> 180 gold
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet’s base movement speed
280 –> 285
* Improved Lucifer’s cast animation point
0.5 –> 0.3
* Lowered Admiral Proudmoore’s starting Strength
24 –> 21
* Slightly reduced slow duration and increased manacost on Torrent
Slow duration: 2/3/4/5 seconds –> 1/2/3/4 seconds
Manacost: 105 mana –> 120 mana
* Tweaked the scaling of Tidebringer’s AOE
425/450/475/500 AoE –> 380/420/460/500 AoE
* Nerfed Untouchable a bit
30/50/70/90% reduction –> 20/40/60/80% reduction
* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier’s Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations
* Circles of Power are now usable only when you buy a hero
* Added some new juke spots
* Fixed a few other exploits and bugs
* Fixed a bug with some icons on lower resolutions
* Fixed a small issue with Magic Stick visual effect
* Fixed Lina’s model (246662)
* X Marks The Spot no longer recalls the target if he becomes magic immune
* Fixed an issue with Leoric’s crown
* Added some new doodads
* Fixed some AI issues with Phase Boots
* Fixed some issues with Tidebringer not going into cooldown against Siege units
* Fixed various parts of the terrain where you could get stuck using the new TP scroll








by GarykPatton, on June 16 2009 @ 1:27 am
I think I will try to recommend this post to my friends and family, cuz it’s really helpful.