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	<description>More than just an average Dota - Warcraft Player</description>
	<pubDate>Sun, 31 Jan 2010 10:18:46 +0000</pubDate>
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		<title>Warcraft-Dota Version Switcher</title>
		<link>http://dotaplanet.com/warcraft-dota-version-switcher.htm</link>
		<comments>http://dotaplanet.com/warcraft-dota-version-switcher.htm#comments</comments>
		<pubDate>Sun, 31 Jan 2010 08:39:29 +0000</pubDate>
		<dc:creator>mojo</dc:creator>
		
		<category><![CDATA[Hard-Software]]></category>

		<category><![CDATA[How To Play]]></category>

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		<guid isPermaLink="false">http://dotaplanet.com/?p=356</guid>
		<description><![CDATA[Warcraft Version Switcher Patch 1.2oe to 1.24c Download &#38; Apply the Instruction Guide. That&#8217;s it. Enjoy. Simple as shown below.
Warcraft Version Switcher Patch 1.24c is available now, just like before. Warcraft Version Switcher is a very handy &#38; easy to use tool, by using this you can switch between Warcraft Versions with 1 click, We [...]]]></description>
			<content:encoded><![CDATA[<p>Warcraft Version Switcher Patch 1.2oe to 1.24c Download &amp; Apply the Instruction Guide. That&#8217;s it. Enjoy. Simple as shown below.</p>
<p>Warcraft Version Switcher Patch 1.24c is available now, just like before. Warcraft Version Switcher is a very handy &amp; easy to use tool, by using this you can switch between Warcraft Versions with 1 click, We have added Warcraft 1.2oe till Warcraft 1.24c Patch in it, so you can navigate between the new patch easily. Check the download link and guide to use program.</p>
<p><img class="alignnone" title="WVS Screen Shot" src="http://i47.tinypic.com/1zqcymw.png" alt="" width="478" height="338" /></p>
<p>How to switch between Warcraft Patch using Warcraft Version Switcher Guide:</p>
<p>1. Download All in One Warcraft Version Switcher</p>
<p>Amazing software, it&#8217;s available now. Currently, there are 7 Warcraft 3 TFT versions archived files are available, Warcraft Patch 1.20e, 1.21, 1.21b, 1.22, 1.23, 1.24a, 1.24b, 1.24c &amp; 1.24d. You can download any Warcraft 3 Patch version Switcher file you want to use.</p>
<p>Check the download links &amp; guide..</p>
<p><span id="more-356"></span></p>
<p>* Download Warcraft version switcher from the link below.<br />
* Extract file using WinRar or Windows Zip Extractor.<br />
* Open the folder where you&#8217;ve extracted WVS.<br />
* Now open &#8220;<strong>Wvs.exe</strong>&#8221;<br />
* Click the 4th button from the left side which is <strong>Options Button</strong>.<br />
* Enter you Warcraft 3 Path where you have installed/copied Warcraft like &#8220;c:\Dota&#8221; at the bottom text box of the Options Window.</p>
<p>* Close Option window and then click <strong>Switch Version Button</strong> which is the first button.<br />
* Just Double Click the version you want to switch.<br />
* Your Warcraft 3 TFT Version will be switched.</p>
<p><a href="http://hotfile.com/dl/20092335/474230a/All-In-One-WVS-by-DotA-Utilities.rar.html" target="_blank"><strong>DOWNLOAD ALL IN ONE WVS</strong></a></p>
<p>2. Optional Version Switcher</p>
<p>First, download the Warcraft Version Switcher. After Downloading the patch version file(s), <strong>DO NOT EXTRACT THEM</strong>. Just copy the files and paste in your &#8220;wvs&#8221; folder of Warcraft Version Switcher. Now run wvs.exe &amp; you&#8217;re done.</p>
<p>Download Warcraft Version Switcher:<br />
<a href="http://rapidshare.com/files/280480148/Warcraft-Version-Switcher.rar" target="_blank"><strong>Warcraft-Version-Switcher.zip </strong></a></p>
<p>Warcraft 1.20 Patch File:<br />
<a href="http://rapidshare.com/files/279869933/TFT_Version_1.20.zip" target="_blank"><strong>TFT Version 1.20.zip</strong></a></p>
<p>Warcraft 1.21 Patch File:<br />
<a href="http://rapidshare.com/files/280354150/TFT_Version_1.21.zip" target="_blank"><strong>TFT Version 1.21.zip</strong></a></p>
<p>Warcraft 1.21b Patch File:<br />
<a href="http://rapidshare.com/files/280359445/TFT_Version_1.21b.zip" target="_blank"><strong>TFT Version 1.21b</strong></a></p>
<p>Warcraft 1.22 Patch File:<br />
<a href="http://rapidshare.com/files/280363224/TFT_Version_1.22.zip" target="_blank"><strong>TFT Version 1.22.zip</strong></a></p>
<p>Warcraft 1.23 Patch File:<br />
<a href="http://rapidshare.com/files/280450987/TFT_Version_1.23.zip" target="_blank"><strong>TFT Version 1.23.zip</strong></a></p>
<p>Warcraft 1.24 Patch File:<br />
<a href="http://rapidshare.com/files/280455520/TFT_Version_1.24.zip" target="_blank"><strong>TFT Version 1.24.zip</strong></a></p>
<p>Warcraft 1.24b Patch File:<br />
<a href="http://rapidshare.com/files/280465868/TFT_Version_1.24b.zip" target="_blank"><strong>TFT Version 1.24b.zip</strong></a></p>
<p>Warcraft 1.24c Patch File:<br />
<a href="http://rapidshare.com/files/315417207/TFT_Version_1.24c.zip" target="_blank"><strong>TFT Version 1.24c.zip</strong></a></p>
<p>Warcraft 1.24d Patch File:<br />
<a href="http://hotfile.com/dl/25139309/b282b4c/TFT_Version_1.24d.zip.html" target="_blank"><strong>TFT Version 1.24d.zip</strong></a></p>
<p>Notes:<br />
If you don&#8217;t know how to use Warcraft version Switcher, Please read this guide.<br />
If you have any problems, feel free to post a comment about it.</p>
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		<title>New Dota Map 6.64 AI Plus</title>
		<link>http://dotaplanet.com/new-dota-map-664-ai-plus.htm</link>
		<comments>http://dotaplanet.com/new-dota-map-664-ai-plus.htm#comments</comments>
		<pubDate>Sun, 24 Jan 2010 13:20:35 +0000</pubDate>
		<dc:creator>mojo</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[ai maps]]></category>

		<guid isPermaLink="false">http://dotaplanet.com/?p=346</guid>
		<description><![CDATA[Dota 6.64 AI Plus - Dota-Allstars 6.64 AI Plus Map Download News and Update. IceFrog has just release Dota 6.64 , but we can expect Dota 6.64 AI soon because it doesn&#8217;t contain many changes. Dota 6.64 AI hopefully will be less bug than previous. Don&#8217;t forget, Dota 6.64 AI will only work for Warcraft [...]]]></description>
			<content:encoded><![CDATA[<p>Dota 6.64 AI Plus - Dota-Allstars 6.64 AI Plus Map Download News and Update. IceFrog has just release Dota 6.64 , but we can expect Dota 6.64 AI soon because it doesn&#8217;t contain many changes. Dota 6.64 AI hopefully will be less bug than previous. Don&#8217;t forget, Dota 6.64 AI will only work for Warcraft 1.24b Patch.  Let&#8217;s hope that BuffMePlz will make Dota 6.64 AI <img src='http://dotaplanet.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Afterall this good for fun play&#8230;</p>
<p><span id="more-346"></span><br />
<a title="New Dota Map 6.64 AI Plus" href="http://rs152.rapidshare.com/files/297675934/DotA_Allstars_v6.64_AI_0.213.w3x" target="_blank"><strong>DOWNLOAD LINK</strong></a></p>
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		<title>New Dota Map 6.66</title>
		<link>http://dotaplanet.com/new-dota-map-666.htm</link>
		<comments>http://dotaplanet.com/new-dota-map-666.htm#comments</comments>
		<pubDate>Sun, 24 Jan 2010 13:16:57 +0000</pubDate>
		<dc:creator>mojo</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[dota maps]]></category>

		<category><![CDATA[dota o]]></category>

		<guid isPermaLink="false">http://dotaplanet.com/?p=344</guid>
		<description><![CDATA[Change Log :
Batrider
- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50
Beastmaster
- Wild Axes now properly hits invisible units
Bounty Hunter
- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6
Clockwerk
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14
Dirge
- Added Aghanim&#8217;s Scepter for Undying.
Regular Plague Aura
- Plague Aura amplifies up to 20% / 25% / 30% max and heals for [...]]]></description>
			<content:encoded><![CDATA[<p>Change Log :</p>
<p>Batrider<br />
- Flaming Lasso cooldown decreased from 130/90/50 to 90/70/50</p>
<p>Beastmaster<br />
- Wild Axes now properly hits invisible units</p>
<p>Bounty Hunter<br />
- Jinada cooldown improved from 22/17/12/7 to 21/16/11/6</p>
<p>Clockwerk<br />
- Rocket Flare cooldown decreased from 30/25/20/15 to 20/18/16/14</p>
<p>Dirge<br />
- Added Aghanim&#8217;s Scepter for Undying.<br />
Regular Plague Aura<br />
- Plague Aura amplifies up to 20% / 25% / 30% max and heals for 6% of heroes and 2% of creeps<br />
Scepter Upgraded Plague Aura<br />
- Plague Aura amplifies up to 25% / 30% / 35% and heals for 10% of heroes and 3% of creeps</p>
<p><span id="more-344"></span><br />
Doom Bringer<br />
- Reworked and rebalanced most of his abilities<br />
Old Devour:<br />
===========<br />
Creeps: Up to level 1/2/4/6<br />
Bonus Gold: 10/20/30/40<br />
cd: 30/25/20/15<br />
manacost: 50/45/40/35</p>
<p>New Devour:<br />
===========<br />
Creeps: Up to level 2/4/5/6<br />
Bonus Gold: 40/60/80/100<br />
cd: 60/55/50/45<br />
manacost: 60</p>
<p>Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it</p>
<p>Old Scorched Earth:<br />
====================<br />
Large aoe castable.</p>
<p>MS Bonus: 10/15/20/30%<br />
AS Bonus: 10/15/20/30%<br />
Deals: 1/2/3/4 dps<br />
Heals: 1/2/3/4 dps</p>
<p>Duration: 20<br />
CD: 10<br />
Manacost: 60<br />
Cast Range: 800<br />
AOE: 700</p>
<p>New Scorched Earth:<br />
====================<br />
Temporary effect around you. Earth is scorched wherever you are walking.</p>
<p>MS Bonus: 20%<br />
Damage: 15/20/25/30<br />
Heals: 15/20/25/30</p>
<p>Duration: 8/10/12/14<br />
Cooldown: 60/50/40/30<br />
Manacost: 60<br />
AOE: 600</p>
<p>Old Doom:<br />
==========<br />
Regular<br />
-Duration: 12/14/16<br />
-DPS: 40/60/80<br />
-Cooldown: 160/130/100</p>
<p>Scepter<br />
-Duration: 14/16/18<br />
-DPS: 50/70/90<br />
-Cooldown: 90/80/70<br />
New Doom:<br />
==========<br />
Regular<br />
-Duration: 14<br />
-DPS: 30/50/70<br />
-Cooldown: 110</p>
<p>Scepter<br />
-Duration: 14<br />
-DPS: 50/80/110<br />
-Cooldown: 110<br />
Earthshaker<br />
- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)<br />
- Aftershock AoE from 280 to 300<br />
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300<br />
- Added Aghanim&#8217;s Scepter to Earthshaker&#8217;s Echo Slam (echo bounces twice for each hero it hits)<br />
- Echo Slam&#8217;s Echo damage increased from 35/45/65 to 40/55/70<br />
- Echo Slam&#8217;s unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)<br />
- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.<br />
Enchantress<br />
- Movement speed increased from 295 to 305<br />
- Enchant&#8217;s slow effect increased from 10/20/30/40% to 20/30/40/50%<br />
- Enchant&#8217;s slow effect duration decreased from 7 to 5.5 seconds</p>
<p>Faceless Void<br />
- Timewalk slow increased from 10/20/30/40% to 25/30/35/40%<br />
- Timewalk cooldown rebalanced from 13 to 19/17/15/13<br />
Invoker<br />
- Invoke cd from 30/25/12/5 cd to 22/17/12/5<br />
- Invoke manacost from 20/50/80/110 to 20/40/60/80<br />
- Alacrity bonus damage increased from 20-80 to 30-90<br />
- Alacrity duration increased from 8 to 9<br />
- Chaos Meteor damage improved:<br />
Main damage from 40-130 to 55-145 every 0.5 seconds<br />
Burn damage from 8-26 to 11-29 per second<br />
- Cold Snap now applies an initial ministun on cast<br />
- Forged Spirits Armor is now based on Exort and Range is now based on Quas<br />
- Ghost Walk manacost reduced from 300 to 200<br />
- Ghost Walk slow rescaled from 10-40% to 20-40%<br />
- Ice Wall manacost increased from 125 to 175<br />
- Ice Wall cooldown increased from 20 to 25<br />
- Sun Strike damage rescaled from 75-450 to 100-475<br />
- Tornado range increased from 700-3100 -&gt; 800-3200<br />
- Tornado duration increased from 0.6-2.2 -&gt; 0.8-2.5<br />
- Tornado damage increased from max of 375 to 400<br />
- Quas per instance regen from 0.75 to 1</p>
<p>Juggernat<br />
- Blade Fury cooldown reduced from 30 to 30/28/26/24</p>
<p>Kaldr<br />
- Cold Feet manacost increased from 90 to 90/100/110/120<br />
- Ice Blast impact delay is a little slower now<br />
- Ice Blast no longer pierces Shallow Grave<br />
- Ice Blast debuff is now purgable</p>
<p>Ogre Magi<br />
- Fireblast Multicast upgraded cooldown improved from 15/12/9/6 to 12/10/8/6</p>
<p>Obsidian Destroyer<br />
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb</p>
<p>Priestess of the Moon<br />
- Moonlight Shadow manacost from 200/250/300 to a constant 175</p>
<p>Pugna<br />
- Decrepify cast range increased from 550 to 550/600/650/700</p>
<p>Queen of Pain<br />
- Scream of Pain now affects Decrepified units</p>
<p>Spirit Breaker<br />
- Nether Strike now makes Spirit Breaker magic immune for the second that he is fading out during its cast<br />
- Charge of Darkness decreased manacost from 120 to 75<br />
- Charge of Darkness cast mechanic reworked<br />
Charge of Darknessnow charges up in place for up to 4 seconds and then you move out at a speed relative to how long you charged it for. (Total movement bonus is the same as before, it just depends on chargeup time now instead of increasing slowly over time)<br />
Slark<br />
- Pounce Leash now gets removed if the target blinks or teleports away<br />
- Shadow Dance passive no longer works if Slark is Doomed</p>
<p>Ursa Warrior<br />
- Undid previous cast animation change on Overpower<br />
- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls</p>
<p>Visage<br />
- Soul Assumption damage per charge decreased from 130 to 110<br />
- Soul Assumption manacost from 100/120/140/160 to 100<br />
- Soul Assumption cooldown from 7/6/5/4 to 4<br />
- Familiars Bounty reduced from 150 to 100<br />
- Familiars now magic reduction from 70/95/95% to 95% at all levels<br />
- Familiars bonus damage attack bonus attack damage from 72/90/100 to 84/105/126<br />
- Familiars now have a small (160) ranged attack instead of melee<br />
- Gravekeeper&#8217;s Cloak recharge time improved from 14/12/10/8 to 10/9/8/7</p>
<p>Warlock<br />
- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%<br />
- Fatal Bonds link count reduced from 5 to 2/3/4/5<br />
Aghanim&#8217;s Scepter<br />
- Added Undying and Earthshaker</p>
<p>Divine Rapier<br />
- Can no longer be destroyed by attacking the item<br />
- If a player other than the original owner of the Rapier picks it up, they cannot drop it</p>
<p>Force Staff<br />
- Double clicking force staff now acts as if you clicked on yourself</p>
<p>Maelstrom &amp; Mjollnir<br />
- Increased max bounces from 3 to 4</p>
<p>Phase Boots<br />
- Cooldown from 12 seconds to 10 seconds<br />
- Duration from 6 seconds to 5 seconds<br />
- Movement bonus from 10% to 12%</p>
<p>Scroll of Town Portal<br />
- Double clicking on scrolls now automatically targets your fountain</p>
<p>* Switch now only works as long as the items of the leaver remain intact. Once someone leaves, the inventory of that hero becomes locked. Players can use an -unlock command, but once that is done switch cannot be used on that hero anymore. Once this feature is used enough to be considered stable, switch will be usable by default (-so mode won&#8217;t be required) with the restrictions described above. The gold that the leaver is carrying is also frozen until the hero is either unlocked or swapped.</p>
<p>* Added a new command, &#8220;-controloff&#8221;/&#8221;-controlon&#8221;, to disable control help in the game (to prevent stuff like adding summoned units to your current selection: Invoker, Techies, Lanaya, etc)<br />
* Added a new test command to toggle creeps spawn off and on -spawnoff/-spawnon<br />
* Restored -mc, but with more detailed statistics to match up with the recently changed Multicast chance system<br />
* To prevent some abuses with -unstuck, it no longer works if your taking damage during the first few seconds after you enter the command</p>
<p>* Doubled Satyr Trickster manapool and purge manacost (primarily affects just stolen ability via Devour)<br />
* Fixed the teleport effects sometimes being visually on an angle<br />
* Fixed Nightcrawler status buff text format<br />
* Fixed Tango visual buff being slightly inaccurate (this is just a cosmetic improvement/fix)</p>
<p>* Added a visual effect for allied players to indicate which creep you infesting<br />
* Added a new sound set for Furion (91160)<br />
* Added a new sound set for Clockwerk<br />
* Added a new visual effect for Spirit Lance<br />
* Added new charge icon for Soul Assumption (137459)<br />
* Disabled visual charge indication if the cooldown for Soul Assumption is not ready<br />
* Added a new overhead indictor for Soul Assumption (137459)<br />
* Added an visaul effect when Eclipse misses to help players keep track (109017)<br />
* Phantom Assassin images now have the proper fade visual effect (114120)<br />
* Improved Eyes In The Forest cast animation (95740)<br />
* Added new visual effect for Flesh Golem (51874)</p>
<p>* Game mode status, rune messages and a few other misc strings are now externalized properly to allow for more flexible translation choices<br />
* Added replay parsing data for assists (Format: &#8220;Assist&#8221;+I2S(KillerId),DyingId)<br />
* Fixed a few areas where you could get stuck in using TP scrolls<br />
* Fixed Malefice not reliably working if the enemy is fogged<br />
* Fixed Last Word from firing off on the precast for Ice Blast and Unstable Concoction<br />
* Fixed Ice Blast indicator staying at edge of map until you release it<br />
* Fixed Ice Blast debuff from overriding Time Lapse<br />
* Fixed some Dark Pact bugs<br />
* Fixed Essence Shift from piercing Shallow Grave<br />
* Fixed Essence Shift sometimes not registering properly at high attack speeds<br />
* Fixed Murloc sometimes not attacking the pounced target<br />
* Fixed dispersion damage on creeps<br />
* Fixed bugs with Charge of Darkness interaction with euls and ghost scepter<br />
* Fixed some mac specific bugs</p>
<p><a title="New Dota Map 6.66" href="http://www.getdota.com" target="_blank"><strong>DOWNLOAD LINK</strong></a></p>
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		<title>New Dota Map 6.65</title>
		<link>http://dotaplanet.com/new-dota-map-665.htm</link>
		<comments>http://dotaplanet.com/new-dota-map-665.htm#comments</comments>
		<pubDate>Sun, 24 Jan 2010 13:13:53 +0000</pubDate>
		<dc:creator>mojo</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[dota maps]]></category>

		<category><![CDATA[Dota Original]]></category>

		<guid isPermaLink="false">http://dotaplanet.com/?p=341</guid>
		<description><![CDATA[GREAT!!! Here comes 2 NEW HEROES&#8230; SLARK - MURLOCK NIGHTCRAWLER and KALDR The ANCIENT APPARITION
Checkout the change log&#8230;
New agility hero (Murloc Nightcrawler)
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6
Dark Pact:
===========
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is [...]]]></description>
			<content:encoded><![CDATA[<p>GREAT!!! Here comes 2 NEW HEROES&#8230; SLARK - MURLOCK NIGHTCRAWLER and KALDR The ANCIENT APPARITION</p>
<p>Checkout the change log&#8230;</p>
<p>New agility hero (Murloc Nightcrawler)</p>
<p>Range: 128<br />
Movement Speed: 305<br />
Hero Type: Agility</p>
<p>Agility: 21 + 2.0<br />
Strength: 21 + 1.0<br />
Intelligence: 16 + 1.6</p>
<p>Dark Pact:<br />
===========<br />
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.</p>
<p>Damage: 75/150/225/300<br />
AoE: 325<br />
Manacost: 55/50/45/40<br />
Cooldown: 10</p>
<p>Deals half the damage to you immediately as part of the cost.</p>
<p><span id="more-341"></span><br />
Pounce:<br />
========<br />
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.</p>
<p>Pounce Range: 400/500/600/700<br />
Pounce Damage: 50/75/100/125<br />
Leash Range: 275<br />
Leash Duration: 3.5</p>
<p>Cooldown: 16<br />
Manacost: 75</p>
<p>Note: Moves forward in the direction it is looking, this is not a target position cast.<br />
Essence Shift:<br />
===============<br />
Passive.</p>
<p>Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.</p>
<p>Duration: 15/30/45/60<br />
Shadow Dance:<br />
==============<br />
Has an active and a passive portion.</p>
<p>Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.</p>
<p>Passively increases Nightcrawler&#8217;s movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.</p>
<p>Movement Speed: 30/35/40%<br />
Health Regeneration: 2/3/4%</p>
<p>Active duration: 5.5 seconds<br />
Cooldown: 25<br />
Manacost: 120<br />
- New intelligence hero (Ancient Apparition)</p>
<p>Range: 600<br />
Movement Speed: 295<br />
Hero Type: Intelligence</p>
<p>Agility: 20 + 2.2<br />
Strength: 18 + 1.4<br />
Intelligence: 25 + 2.6</p>
<p>Custom hero model by PrMosquito<br />
Cold Feet:<br />
==========<br />
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.</p>
<p>Damage per second: 37.5/50/62.5/75<br />
Stun duration if triggered: 1.25/2/2.75/3.5</p>
<p>Cooldown: 15/13/11/9<br />
Manacost: 90</p>
<p>Single Target Spell</p>
<p>Note: Target takes damage per second until he is stunned or moves out of range.<br />
Ice Vortex:<br />
===========<br />
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.</p>
<p>Movement Reduction: 18/22/26/30<br />
Magic Resistance: -10/15/20/25<br />
AOE: 275</p>
<p>Duration: 12<br />
Cooldown: 6<br />
Manacost: 80/90/100/110</p>
<p>Chilling Touch:<br />
================<br />
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.</p>
<p>Maximum number of attacks: 2/3/4/5<br />
Bonus Damage: 40/50/60/70<br />
Attack Speed Reduction: -15%</p>
<p>Cooldown: 50/46/42/38<br />
Manacost: 140</p>
<p>Note: Damage only triggers on enemy heroes, not creeps.</p>
<p>Ice Blast:<br />
==========<br />
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.</p>
<p>Impact Damage: 250/350/450<br />
Shatter Threshold: 10/11/12%</p>
<p>Cooldown: 44/32/20<br />
Manacost: 100/125/150</p>
<p>Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.<br />
Alchemist<br />
- Reworked Unstable Concoction<br />
Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.</p>
<p>Charge Duration: up to 5 seconds<br />
Buffer Duration: 1.5<br />
Damage: Up to 150/200/250/300 (Physical damage type)<br />
Stun: Up to 1/2/3/4 seconds<br />
Cooldown: 16<br />
Manacost: 90</p>
<p>The longer it charges up, the more damage and stun it deals. Listed values are the maximum.</p>
<p>Note: This is hero only target spell. You cannot release it if there isn&#8217;t a visible target nearby (if you don&#8217;t release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.</p>
<p>Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.</p>
<p>Not Channeling</p>
<p>Anti-Mage<br />
- Mana Void cooldown reduced from 120/100/80 to 70<br />
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64</p>
<p>Bone Fletcher<br />
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0</p>
<p>Bounty Hunter<br />
- Reworked Jinada</p>
<p>Old Jinada:<br />
==========<br />
Passive.</p>
<p>Crit: 1.25/1.5/1.75/2.0x<br />
Crit Chance: 15%</p>
<p>Evasion: 5/10/15/20%<br />
New Jinada:<br />
===========<br />
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.</p>
<p>Critical Strike: 1.4/1.6/1.8/2.0x<br />
Maim: 25% MS/AS for 3 seconds</p>
<p>Cooldown: 22/17/12/7<br />
Blood Seeker<br />
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.</p>
<p>Broodmother<br />
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20</p>
<p>Chaos Knight<br />
- Cast Point Improved<br />
- Reworked his Blink Strike (7225)</p>
<p>Reality Rift:<br />
=============<br />
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.</p>
<p>Cast Range: 550/600/650/700<br />
Bonus Attack Damage: 25/50/75/100 (for one attack)<br />
Cooldown: 24/18/12/6<br />
Manacost: 50</p>
<p>Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.<br />
Dark Seer<br />
- Vacuum cast range decreased from 800 to 550<br />
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160</p>
<p>Death Prophet<br />
- Witchcraft&#8217;s movement bonus has been restored (3/6/9/12%)</p>
<p>Furion<br />
- Force of Nature&#8217;s Treants now have 33% spell resistance</p>
<p>Lina<br />
- Fiery Soul buff duration increased from 5 to 7 seconds</p>
<p>Leshrac<br />
- Movement speed increased from 300 to 310</p>
<p>Medusa<br />
- Stone Gaze cooldown increased to 100</p>
<p>N&#8217;aix<br />
- Movement speed increased from 300 to 315</p>
<p>Night Stalker<br />
- Void manacost decreased from 90/112/130/145 to 80/90/100/110</p>
<p>Panda<br />
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180<br />
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120</p>
<p>Priestess of the Moon<br />
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack</p>
<p>Pudge<br />
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140</p>
<p>Pugna<br />
- Cast Point improved<br />
- Decrepify can now be cast on Nether Ward</p>
<p>Queen of Pain<br />
- Base Intelligence increased by 5</p>
<p>Razor<br />
- Agi growth decreased from 2.5 to 2.0<br />
- Strength grown decreased from 1.9 to 1.7<br />
- Eye of the Storm mana cost increased from 100 to 100/150/200</p>
<p>Shadow Priest<br />
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15</p>
<p>Silencer<br />
- Base damage modified a little from 39-61 to 43-57</p>
<p>Sniper<br />
- Shrapnel duration decreased from 10 to 8 seconds<br />
- Shrapnel AoE decreased from 450 to 325</p>
<p>Spectre<br />
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.</p>
<p>Twin Head Dragon<br />
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0<br />
- Ice Path cooldown scales from 16 to 16/15/14/13<br />
- Macropyre spawn speed improved</p>
<p>Ursa<br />
- Overpower is no longer removed when BKB is activated<br />
- Overpower will not interrupt your movement when cast</p>
<p>Warlock<br />
- Upheaval cooldown increased from 20 to 65 seconds</p>
<p>Visage<br />
- Reworked hero (124153)<br />
Range: 600<br />
Movement Speed: 295<br />
Hero Type: Intelligence</p>
<p>Agility: 11 + 1.3<br />
Strength: 20 + 2.2<br />
Intelligence: 21 + 2.5</p>
<p>Grave Chill:<br />
=============<br />
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.</p>
<p>Stolen MS &amp; AS: 32<br />
Duration: 3/4/5/6 (for both you and the target)<br />
Manacost: 70/80/90/100<br />
Cooldown 10<br />
Soul Assumption:<br />
=================<br />
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.</p>
<p>Deals 20 damage + 60 for each charge.</p>
<p>Max Soul Counters: 3/4/5/6<br />
Cooldown: 7/6/5/4<br />
Manacost: 100/120/140/160</p>
<p>Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.<br />
Gravekeeper&#8217;s Cloak:<br />
====================<br />
Passive.</p>
<p>Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.</p>
<p>Armor per layer: 2/3/4/5<br />
Magic Resistance per layer: 4/8/12/16</p>
<p>Cloak Recovery: 14/12/10/8 seconds</p>
<p>Instances: 4</p>
<p>Note: This is only affected by player based damage.<br />
Summon Familiars:<br />
==================<br />
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.</p>
<p>Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.</p>
<p>Level 1: Up to 72 attack damage, 300 HP, 1 second stun.<br />
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.<br />
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.</p>
<p>Familiars take reduced damage from spells.</p>
<p>Stoneform Cooldown: 30</p>
<p>Summon Cooldown: 160<br />
Summon Manacost: 150</p>
<p>Note: Can only have 2 Familiars up at any point.<br />
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds<br />
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy<br />
Windrunner<br />
- Windrunner cooldown improved from 30/25/20/15 to 15</p>
<p>Witch Doctor<br />
- Paralyzing Casks now do 50 damage to heroes on each bounce<br />
- Added a new recipe item (Urn of Shadows)</p>
<p>Requries:<br />
- Sobi Mask (325)<br />
- 2x Gauntlets of Strength (300)<br />
- Recipe (250)<br />
Total: 875</p>
<p>Provides:<br />
+ 50% Mana Regeneration<br />
+ 6 Strength<br />
+ Active</p>
<p>Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc<br />
Each usage of the item decreases the charge by 1.</p>
<p>Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.</p>
<p>Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.</p>
<p>Heal: 400 HP over 8 seconds<br />
Cooldown: 10<br />
Scroll of Town Portal<br />
- Reworked mechanics</p>
<p>- The casting time system for scroll teleports are now dynamic.<br />
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.</p>
<p>This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).</p>
<p>Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.</p>
<p>- Teleport location effect no longer lies to the enemies about the landing spot</p>
<p>- Enemies now see the colors of the teleporting heroes</p>
<p>- Increases max range on where you can choose teleport near a building from 350 to 525</p>
<p>- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.<br />
Aghanim&#8217;s Scepter<br />
- Added support for Axe. Cooldown decreased from 75/65/55 to 20</p>
<p>Boots of Speed<br />
- Now available in the side shops</p>
<p>Blademail<br />
- Duration reduced from 5 to 3.5 seconds<br />
- Cooldown increased from 15 to 25<br />
- Blademail can no longer reflect blademail sourced damage</p>
<p>Force Staff<br />
- Push distance increased from 500 to 600</p>
<p>Linken&#8217;s Sphere<br />
- Properly blocks Unstable Concoction and Death Coil</p>
<p>Maelstrom<br />
- Maelstrom attack speed bonus increased from 15 to 25</p>
<p>Planeswalker&#8217;s Cloak<br />
- Price increased by 100</p>
<p>: Radiance<br />
- AoE damage effect can now be toggled on and off</p>
<p>Vanguard<br />
- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man&#8217;s Shield)<br />
* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)</p>
<p>* Rebalanced the creep stats for your creeps when you kill an enemy rax</p>
<p>Old Melee:<br />
XP Bounty: 41<br />
Gold Bounty: 21-41</p>
<p>New Melee:<br />
XP Bounty: 25<br />
Gold Bounty: 18-26</p>
<p>Old Range:<br />
XP Bounty: 25<br />
Gold Bounty: 21-41</p>
<p>New Range:<br />
XP Bounty: 25<br />
Gold Bounty: 18-26</p>
<p>* Added a new small neutral camp (102473)<br />
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)<br />
* Added the new hero death timers to observer scoreboard title<br />
* Reworked Recipe tooltips (128284)<br />
* A text message and minimap indictator is now displayed when an ally purchases a Courier<br />
* Observer board now shows ultimate cooldowns (120509)<br />
* Added a new physical model for Gem of Truesight (124547)<br />
* New and reworked heroes are temporarily unavailable in -CM</p>
<p>* Added a new visual effect when you have the Haste powerup (83240)<br />
* A special death animation is now played when Pudge suicides (17542)<br />
* Improved spawning location code for couriers, to help against minimap icon overlap<br />
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)<br />
* Fixed Inner Beast buff icon<br />
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)<br />
* Added new sound effect for Scream of Pain<br />
* Improved quality of Panda&#8217;s Thunderclap icon<br />
* Removed the gorge in the terrain near the bottom sentinel lane<br />
* Added visual effect for Huskar&#8217;s Scepter (20814)<br />
* Some Nighstalker visual improvements (5227)<br />
* Rotated the direction the Frozen Throne is facing (82193)<br />
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)<br />
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)<br />
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)<br />
* Fixed hero death timer overwriting player name color for leavers</p>
<p>* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)<br />
* Clarified Ward tooltips<br />
* Fixed lots of typos<br />
* Replay Data: host playerid is 0 if the game was created using HCL automode<br />
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.<br />
* Some minor code optimizations when heroes are picked<br />
* Invoker: Forged Spirit units are now added to your control group when created<br />
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands</p>
<p>* New icon for Essence Aura<br />
* New icon for Darkness<br />
* New icon for Desolate<br />
* New icon for Void (126145)<br />
* New icon for Enchant (126145)<br />
* New icon for Impetus (126145)<br />
* New icon for Nature&#8217;s Attendants (126145)<br />
* New icon for Backtrack (126145)<br />
* New icon for SA&#8217;s Blink Strike (126145)<br />
* New icon for Crystal Nova (118362)<br />
* New icon for Death Ward (126145)<br />
* New icon for Divided We Stand (126145)<br />
* New icon for Dual Breath (126145)<br />
* New icon for EMP (126145)<br />
* New icon for Exorcism (126145)<br />
* New icon for Geostrike (126145)<br />
* New icon for Impale NA (126145)<br />
* New icon for Juxtapose (108662)<br />
* New icon for Phantom Edge (108662)<br />
* New icon for Malefice (126145)<br />
* New icon for Reaper&#8217;s Scythe (126145)<br />
* New icon for Timelock (126145)<br />
* New icon for Timewalk (126145)<br />
* New icon for Invoke Tornado (126145)<br />
* New icon for Last Word (126145)<br />
* New icon for Amplify Damage (126145)<br />
* New icon for Jinada (105435)<br />
* New icon for Track (105435)<br />
* Fixed bug with swapping with Kunkka and getting Quelling Blade<br />
* Fixed Kraken Shell not getting disabled when Doomed<br />
* Fixed an area where you could TP and become stuck<br />
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff<br />
* Fixed a recent issue with Frost Arrows cast range<br />
* Fixed Eul&#8217;s movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)<br />
* Fixed a minor bug with Ursa&#8217;s Enrage + Fury Swipes combo against Vanguard<br />
* Fixed some Ion Shell stacking bugs</p>
<p><a title="Dota New Map 6.65" href="http://www.getdota.com/map_archive/map/227/lang/en" target="_blank"><strong>DOWNLOAD LINK</strong></a></p>
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		<item>
		<title>New Dota Map 6.64</title>
		<link>http://dotaplanet.com/new-dota-map-664.htm</link>
		<comments>http://dotaplanet.com/new-dota-map-664.htm#comments</comments>
		<pubDate>Sun, 24 Jan 2010 13:07:14 +0000</pubDate>
		<dc:creator>mojo</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<category><![CDATA[dota maps]]></category>

		<guid isPermaLink="false">http://dotaplanet.com/?p=339</guid>
		<description><![CDATA[Cool map. Check out the change log.
Broodmother
- Spin Web now shows a minimap icon
Clockwerk
- Armor decreased by 1
Dark Seer
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150
- Wall of Replica image damage [...]]]></description>
			<content:encoded><![CDATA[<p>Cool map. Check out the change log.</p>
<p>Broodmother<br />
- Spin Web now shows a minimap icon</p>
<p>Clockwerk<br />
- Armor decreased by 1</p>
<p>Dark Seer<br />
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking<br />
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150<br />
- Wall of Replica image damage increased from 60% to 70%</p>
<p>Dazzle<br />
- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.</p>
<p>Huskar<br />
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16</p>
<p>Lanaya<br />
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit</p>
<p><span id="more-339"></span></p>
<p>Leoric<br />
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%</p>
<p>Lone Druid<br />
- True Form movement speed decreased by 35<br />
- Hero movement speed increased by 10<br />
- True Form transformation time increased from 1.45 to 2 seconds<br />
- True Form armor increased by 2<br />
- Spirit Bear&#8217;s leash range reduced from 1500 to 925<br />
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack</p>
<p>Lord of Avernus<br />
- Aphotic Shield cast range decreased from 800 to 300<br />
- Death Coil cast range increased from 300 to 800</p>
<p>Morphling<br />
- Morph Replicate mana cost increased from 0 to 150</p>
<p>Necrolyte<br />
- Strength gain increased from 1.5 to 2.0</p>
<p>Nerubian Assassin<br />
- Mana Burn can no longer target creeps since it no longer affects them (42965)</p>
<p>Nerubian Weaver<br />
- Urna Swarm&#8217;s Scarab&#8217;s cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.</p>
<p>Night Stalker<br />
- Darkness cooldown reduced from 240/180/125 to 180/150/120</p>
<p>Obsidian Destroyer<br />
- Agility increased from 15 + 1.4 -&gt; 24 + 2.0</p>
<p>Pandaren Brewmaster<br />
- Primal Split&#8217;s Fire Panda now has hero damage type</p>
<p>Pudge<br />
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.</p>
<p>Rhasta<br />
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.</p>
<p>Storm<br />
- Base Intelligence increased from 23 to 26</p>
<p>Sven<br />
- Warcry AoE increased from 350 to 450</p>
<p>Techies<br />
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit</p>
<p>Tidehunter<br />
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don&#8217;t take damage for 6 seconds.</p>
<p>Undying<br />
- Base strength reduced from 25 to 22<br />
- Intelligence gain reduced from 2.8 to 2.0<br />
- Dying Illusions no longer trigger Plague Aura for regeneration</p>
<p>Viper<br />
- Movement speed decreased by 5</p>
<p>Warlock<br />
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should</p>
<p>Arcane Ring<br />
- AoE increased from 400 to 600</p>
<p>Armlet of Mordiggian<br />
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe</p>
<p>Demon Edge<br />
- Damage increased from 36 to 46</p>
<p>Heart of Tarrasque<br />
- Bonus strength increased from 35 to 40<br />
- Regeneration disable time reduced from 10 to 8</p>
<p>Necronomicon<br />
- Recipe cost reduced by 50 gold</p>
<p>Mjollnir<br />
- Static Charge changed from 45 cooldown to 35</p>
<p>Phase Boots<br />
- Bonuses and recipe reworked<br />
Phase Boots:<br />
=============<br />
Boots of Speed (500)<br />
2x Blades of Attack (1000)<br />
Total: 1500</p>
<p>+70 Movement Speed<br />
+24 Damage<br />
Phase (Active)<br />
Power Treads<br />
- Bonuses and recipe reworked</p>
<p>Power Treads:<br />
==============<br />
Boots of Speed (500)<br />
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)<br />
Gloves of Haste (500)<br />
Total: 1450</p>
<p>+60 MS<br />
+10 Any Attribute<br />
+25 IAS<br />
Orchid Malevolence<br />
- Increased damage by 5</p>
<p>Satanic<br />
- Bonus damage fixed on units that morph<br />
- Cooldown reduced from 50 to 35<br />
* Reworked buyback cost scaling</p>
<p>It uses the following formula:<br />
100+Level*Level*1.5+Time*15</p>
<p>Roughly the same during the early-midgame, but scales higher as the game progresses.<br />
* Lots of ingame scoreboard improvements</p>
<p>- Removed excess information like game time since it is available above. Condensed some other space.<br />
- Added an allies only column for current gold.<br />
- Added an allies only column for ultimate cooldowns.<br />
- Hero levels are now shown<br />
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.<br />
* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55</p>
<p>* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)</p>
<p>* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard</p>
<p>* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)<br />
* Changed Vengeful Spirit sound set (13425)<br />
* Changed Void&#8217;s Time Lock visual effect (5793)<br />
* Items that get disabled with damage (Heart &amp; Dagger) are no longer affected by self damage. Roshan damage now disables them.</p>
<p>* Added a new test command &#8220;-killwards&#8221; to remove all observer and sentry wards on the map<br />
* Added a new Eyes in the Forest icon (46851)<br />
* Added a visual effect for Kraken Shell when buffs are removed<br />
* Added color change visual for Morphling&#8217;s model based on the ratio of agility to strength<br />
* Added buyback message for observers<br />
* New replay data available<br />
Roshan Death: &#8220;Roshan&#8221;,0/1<br />
Aegis Received: &#8220;AegisOn&#8221;, PlayerID<br />
Aegis Dropped: &#8220;AegisOff&#8221;, PlayerID<br />
Game Mode: &#8220;Mode&#8221;+String,HostPlayerID<br />
Hero Levelup: &#8220;Level&#8221;+Level,PlayerID<br />
Rune Store: &#8220;RuneStore&#8221;+RuneID, PlayerID. RuneID=1/2/3/4/5<br />
Rune Use: &#8220;RuneUse&#8221;+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)<br />
* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.<br />
* Fixed Linken Sphere to properly block Nerubian Assassin&#8217;s Mana Burn<br />
* Courier&#8217;s Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don&#8217;t count)<br />
* Fixed Mjollnir&#8217;s Static Charge being stackable<br />
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones<br />
* Fixed a bug with disassembling Mjollnir not giving the recipe<br />
* Fixed Enchant from being able to take over Primal Split units<br />
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs<br />
* Fixed various typos<br />
* Fixed missing cooldown tooltip to neutral creep Tornado ability<br />
* Fixed Glyph from affecting Tombstone</p>
<p><a title="Dota New Map 6.64" href="http://www.getdota.com/map_archive/map/211/lang/en" target="_blank"><strong>DOWNLOAD LINK</strong></a></p>
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		<title>New Dota Map 6.58 is Available NOW!!!</title>
		<link>http://dotaplanet.com/new-dota-map-658-is-available-now.htm</link>
		<comments>http://dotaplanet.com/new-dota-map-658-is-available-now.htm#comments</comments>
		<pubDate>Mon, 12 Jan 2009 12:02:52 +0000</pubDate>
		<dc:creator>mojo</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://dotaplanet.com/?p=323</guid>
		<description><![CDATA[OFFICIAL DOTA 6.58 patch changes / Changelog
* Remade Storm Spirit (see details below)
* Remade Dirge (see details below)
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Added a new experimental command -switch to switch player slots with other players or leavers (requires [...]]]></description>
			<content:encoded><![CDATA[<h2><span style="color: #ff6600;">OFFICIAL DOTA 6.58 patch changes / Changelog</span></h2>
<p>* Remade Storm Spirit (see details below)<br />
* Remade Dirge (see details below)<br />
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game<br />
* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)</p>
<h2><span style="color: #ff6600;">DOTA 6.58 ITEMS</span></h2>
<p>* Blademail: Remade (see details below)<br />
* Cranium Basher: Remade (see details below)<br />
* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen<br />
* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21<br />
* Demon Edge: Cost reduced from 2600 to 2400 gold<br />
* Buriza: Recipe cost increased from 1000 to 1200 gold<br />
* Monkey King Bar: Improved damage from 75 to 80 and chance from 30-&gt;35% <span id="more-323"></span><br />
* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250<br />
* Eul&#8217;s Scepter of Divinity: Recipe cost reduced from 800 to 600 gold<br />
* Mask of Madness: Amplified damage is now applied at the end instead of within the duration<br />
* Mask of Madness: Cooldown reduction from 30 to 25 seconds<br />
* Diffusal Blade: Lowered the Agility bonus from 25 to 22<br />
* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15-&gt;4 seconds)<br />
* Sentry Wards: True sight range increased by 100<br />
* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage</p>
<h2><span style="color: #ff6600;">DoTA 6.58 Heroes</span></h2>
<p>* Storm Spirit: Remade (see details below)<br />
* Dirge: Remade (see details below)<br />
* Venomancer: Reworked Shadow Strike (see details below)<br />
* Vengeful Spirit: Reworked Terror (see details below)<br />
* Bane: Changed how Fiend&#8217;s Grip works a little (see details below)<br />
* Silencer: Curse of the Silent is now an AOE effect<br />
* Necrolyte: Now has Heartstopper instead of Diffusion Aura<br />
* Windrunner: Removed attack count limit on Focus Fire<br />
* Rooftrellen: Living Armor is now castable on structures<br />
* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.<br />
* Spirit Breaker: Charge of Darkness&#8217; buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer<br />
* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness<br />
* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface<br />
* Furion: Sprout can now be directly cast on yourself<br />
* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up<br />
* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8<br />
* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)<br />
* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor<br />
* Lucifer: Reduced Doom&#8217;s cooldown by 20 seconds<br />
* Lucifer: Devour&#8217; cast range increased a little from 150 to 300<br />
* Bloodseeker: Improved base strength from 18 to 23<br />
* Bloodseeker: Reduced Rupture&#8217;s cooldown from 100 to 70 seconds<br />
* Sven: Improved God&#8217;s Strength&#8217;s cooldown from 120 to 80 seconds<br />
* Enchantress: Improved base damage by 10<br />
* Drow Ranger: Improved Marksmanship by 3 Agility each level<br />
* Viper: Viper Strike&#8217;s cooldown reduced from 80 to 80/50/30 seconds<br />
* Rhasta: Increased cast range on Mass Serpent Ward<br />
* Templar Assassin: Improved turn rate<br />
* Huskar: Life Break now properly slows magic immune units<br />
* Enigma: Reduced Eidolons&#8217; bounty<br />
* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140<br />
* Lone Druid: Improved Spirit Bear&#8217;s Entangle from 16 to 20% and cooldown from 6 to 5 seconds<br />
* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface<br />
* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically<br />
* Venomancer: Improved Plague Ward cast range and vision radius<br />
* venomancer: Poison Sting damage type is now lethal<br />
* Bane: Fiend&#8217;s Grip now wakes a unit up from Nightmare<br />
* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble<br />
* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura<br />
* Stealth Assassin: Removed ministun and tree destruction on smokescreen<br />
* Stealth Assassin: Backstab damage type is now Physical<br />
* Proudmoore: Reduced Captain CoCo&#8217;s Rum movement bonus (30%-&gt;10%)<br />
* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100<br />
* Spectre: Haunt now ends whenever you use Reality<br />
* Keeper of the Light: Rescaled Mana Leak cast range (1200-&gt;550/700/850/1000)<br />
* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana<br />
* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)<br />
* Meepo: Earthbind no longer works on magic immune units<br />
* Meepo: Rebalanced Poof (40/80/120/160 -&gt; 60/80/100/120)</p>
<h2><span style="color: #ff6600;">DOTA 6.58 Modes &amp; Commands</span></h2>
<p>* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range<br />
* Added a new mode -mo(-MeleeOnly)<br />
* Added a new mode -ro(-RangeOnly)<br />
* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI<br />
* Added a new command -mines to count the mines placed (250362)<br />
* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)<br />
* Adjusted -ha (hookaccuracy) to count only enemy hooks</p>
<h2><span style="color: #ff6600;">DoTA 6.58 Gameplay &amp; Performance </span></h2>
<p>* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit<br />
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game<br />
* Dramatically improved performance during Epicenter<br />
* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)<br />
* Hero selection is now automatically restored when you revive from Aegis<br />
* Dramatically improved performance during Echoslam<br />
* Rewrote Macropyre for some improved performance<br />
* Rewrote Morphling&#8217;s Waveform. It no longer causes you to lose control<br />
* Minor Scorched Earth effect optimization<br />
* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect<br />
* Rupture buff icon timing now more accurately represents the status</p>
<h2><span style="color: #ff6600;">DoTA 6.58 Replay Data</span></h2>
<p>* Added lots of new replay data features for game parsers (see details below)<br />
* Endgame replay data actions now automatically done a few seconds after 3 players leave<br />
* Fixed some bugs with replay data when host leaves the game</p>
<h2><span style="color: #ff6600;">DoTA 6.58 Cosmetic &amp; Misc</span></h2>
<p>* Added a new visual effect for Chronosphere (PGRU-Unexpected)<br />
* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)<br />
* Couriers now spawn 175 units infront of the hero rather than ontop of the hero<br />
* Glyph no longer refreshes in -wtf mode<br />
* Randomized the second -test warning message time to prevent some abuses<br />
* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point<br />
* Added a new icon for Venomancer&#8217;s Shadow Strike (236027)<br />
* Added a new Alchemist win animation (234249)<br />
* Added a new projectile for Lion&#8217;s attack (Infrisios)<br />
* Added a sound to Tidehunter&#8217;s attack<br />
* Added compressed Invoker Skin (241826)<br />
* Added a visual effect for Devour<br />
* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)<br />
* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)<br />
* Added a visual effect for the LVL? Death bonus damage<br />
* Swapped Penitence and Purification icons (255729)<br />
* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)<br />
* Added color coding to the different modes of Ring of Basilius<br />
* Changed LVL? Death icon (150665)<br />
* Changed Panda&#8217;s Thunder Clap icon (160613)<br />
* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)<br />
* Techies&#8217; name now includes the third goblin (77704)<br />
* Improved Roshan&#8217;s Turn Rate<br />
* Changed Faerie Dragon&#8217;s hotkey because of a recent conflict<br />
* Changed Undying&#8217;s hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1</p>
<h2><span style="color: #ff6600;">DoTA 6.58 Fixed Bugs</span></h2>
<p>* Fixed some unintended sideeffects to sharing control in SD<br />
* Fixed a bug with mode entering and -cm<br />
* Fixed a bug that allowed you to deny an ally being healed by Shadow Word<br />
* Fixed a bug with avalanche hitting a Tossed allied hero<br />
* Fixed a minor bug with dummy units interaction with items<br />
* Fixed a minor coding bug with Toss<br />
* Fixed a very minor bug with Backstab angle calculation<br />
* Put a practical limit to prevent mass -roll spams<br />
* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it<br />
* Fixed a minor minimap glitch at taverns area for Scourge Players<br />
* Fixed a visual bug when swapping heroes with Kunkka<br />
* Fixed an area where you could get stuck while using TP Scroll<br />
* Fixed incorrect Gem of Truesight AOE in recent versions<br />
* Fixed -omsc<br />
* Fixed Phase Boots dispelling Curse of the Silent<br />
* Fixed Proudmoore&#8217;s name/class<br />
* Fixed Razor&#8217;s Tavern Hotkey<br />
* Fixed Shadow Wave not bouncing the correct number of times<br />
* Fixed some bugs possible when using couriers<br />
* Fixed some minor bugs that could cause units to retain control after the game was over<br />
* Fixed some minor bugs with Illuminate caster units<br />
* Fixed some small inconsistencies between Towers<br />
* Fixed the slow duration on Torrent lasting a little longer than intended<br />
* Fixed Wall of Replica not working on Magic Immune units<br />
* Fixed a few other minor bugs</p>
<p>New French and German translations are nearing completion. Other languages are in the works as well.</p>
<h2><span style="color: #ff6600;">DotA 6.57 Extra Details</span></h2>
<p>Old Blade Mail</p>
<p>==============<br />
Blades of Attack (500)<br />
Chainmail (550)<br />
Recipe (500)<br />
Total: 1550</p>
<p>+15 Damage<br />
+5 Armor<br />
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage<br />
New Blade Mail (DoTA 6.58)</p>
<p>===============<br />
Broadsword (1200)<br />
Chainmail (550)<br />
Robe of the Magi (450)<br />
Total: 2200</p>
<p>+22 Damage<br />
+5 Armor<br />
+10 Intelligence<br />
Active: 100% all damage (calculated after reductions) returned as magical damage<br />
Duration: 4 seconds<br />
Cooldown: 15<br />
Manacost 25<br />
Has visual effect to show when it is active</p>
<p>Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).<br />
Old Basher:</p>
<p>===========<br />
Mithril Hammer (1610)<br />
Gauntlets of Strength (150)<br />
Recipe (1460)<br />
Total: 3220</p>
<p>+30 Damage<br />
+3 Strength<br />
15% Bash (10% ranged) for 1.1 seconds<br />
Cooldown: 0<br />
Stacks Diminishingly<br />
New Basher: (DoTA 6.58)</p>
<p>===========<br />
Javelin (1500)<br />
Gauntlets of Strength (150)<br />
Recipe (1450)<br />
Total: 3100</p>
<p>+30 Damage<br />
+3 Strength<br />
25% Bash (10% ranged) for 1.1 seconds<br />
Cooldown: 2 seconds<br />
Does not stack with itself or other bash passives<br />
Old Fiend&#8217;s Grip</p>
<p>=================<br />
100/175/250 Manacost<br />
40/60/80 Mana and HP cost per second<br />
Lasts 5 seconds</p>
<p>120 Cooldown<br />
100/155/215 DPS<br />
New Fiend&#8217;s Grip (DoTA 6.58)</p>
<p>=================<br />
200/300/400 Manacost<br />
No HP or MP cost per second<br />
Lasts 5 seconds</p>
<p>120 Cooldown<br />
100/155/215 DPS</p>
<p>Transfers 5% of enemies max MP per second to you<br />
Old Shadow Strike:</p>
<p>==================<br />
Decay Damage 10/20/40/50<br />
Initial Damage: 50/70/70/100<br />
Movement Modifier: 50%<br />
Decay Power: 3<br />
Interval: 3<br />
Duration 15</p>
<p>Cast Range: 400<br />
Cooldown: 22<br />
Manacost 90/105/120/135<br />
Venomous Gale: (DoTA 6.58)</p>
<p>===============<br />
Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike</p>
<p>AoE: 125<br />
Cast Range/Distance: 800<br />
Cooldown: 22<br />
Manacost 90/105/120/135<br />
Old Terror:</p>
<p>===========<br />
Reduces damage and armor of units in an area around you.</p>
<p>AoE: 700<br />
Cooldown: 15<br />
Duration: 20</p>
<p>Damage Reduction: 5/10/15/20%<br />
Armor Reduction: 2/3/4/5<br />
Wave of Terror: (6.58)</p>
<p>=============<br />
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.</p>
<p>Wave Distance: 1400<br />
AoE: 350<br />
Cooldown: 15<br />
Duration: 20</p>
<p>Damage Reduction: 5/10/15/20%<br />
Armor Reduction: 2/3/4/5<br />
Dirge: (DoTA 6.58)</p>
<p>=======<br />
Attack Range: 100<br />
Strength: 25 + 2.1<br />
Agility: 10 + 0.8<br />
Intelligence: 27 + 2.8<br />
Movement Speed 310</p>
<p>Cast Point 0.45<br />
Hero Class: Strength<br />
Decay (DoTA 6.58)</p>
<p>&#8212;<br />
Dirge saps away the strength of enemy heroes and retains it for a period of time.</p>
<p>Steals 4 Strength from each hero for 21/24/27/30 seconds<br />
Deals 30/60/90/120 Magical Damage</p>
<p>Manacost 70/90/110/130<br />
Cooldown 11/9/7/5<br />
Cast Range 625<br />
AOE: 300</p>
<p>Note: Often missed, note the cooldown<br />
Soul Rip (DoTA 6.58)</p>
<p>&#8212;<br />
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.<br />
This does not hurt zombies below since they are magic immune.<br />
This can target your tombstone.</p>
<p>Unit Cap: 5/10/15/20<br />
Cooldown: 25/20/15/10<br />
Manacost: 50/75/100/125<br />
Tombstone (DoTA 6.58)</p>
<p>&#8212;-<br />
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.</p>
<p>Spawn area: 400/600/800/1000<br />
Frequency: 3<br />
Slow Duration: 2.5 seconds</p>
<p>Zombie Stats:<br />
HP: 30<br />
Armor: 0<br />
Armor Type: Unarmored<br />
Magic Resistance: Immune<br />
Damage: 37-45<br />
Attack Type: Pierce<br />
Attack Speed: 1.6<br />
Movement Speed: 375<br />
Bounty: 5-7</p>
<p>Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.</p>
<p>Tombstone Duration: 15/20/25/30<br />
Tombstone HP: 150/300/450/600<br />
Tombstone Armor: 10<br />
Tombstone Armor Type: Medium<br />
Tombstone Other Stats: Magic Immune, No regen.<br />
Tombstone Bounty: 70/90/110/130</p>
<p>Cooldown: 60<br />
Cast Range: 250</p>
<p>Manacost: 120/130/140/150<br />
Flesh Golem (DoTA 6.58)</p>
<p>&#8212;-<br />
Dirge&#8217;s hatred for all living beings allows him to transform into a monster. While he&#8217;s transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.</p>
<p>Cooldown: 90<br />
Duration: 30<br />
Manacost: 100</p>
<p>Plague Aura Damage Amplification: (old plague was 20/25/30%)<br />
at max distance (700): 5/10/15%<br />
at closest distance (150): 20/25/30%<br />
In between is just an even spread between the numbers</p>
<p>Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.<br />
Storm Spirit: (DoTA 6.58)</p>
<p>==============<br />
Attack Range: 500<br />
Strength: 17 + 1.5<br />
Agility: 22 + 1.8<br />
Intelligence: 23 + 2.6<br />
Movement Speed 295<br />
Static Remnant (DoTA 6.58)</p>
<p>&#8212;&#8212;<br />
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.</p>
<p>Damage: 140/180/220/260<br />
Trigger AOE: 210<br />
Damage AOE: 260<br />
Cooldown: 4</p>
<p>Manacost: 70/80/90/100</p>
<p>Takes 1 second to create after cast. This is not channeling, just time delayed.<br />
Electric Vortex (DoTA 6.58)</p>
<p>&#8212;&#8212;<br />
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.</p>
<p>Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.<br />
Your movement is reduced by 50% for 3 seconds.</p>
<p>Cast Range: 300<br />
Manacost: 100<br />
Cooldown: 20<br />
Overload (DoTA 6.58)</p>
<p>&#8212;<br />
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.</p>
<p>Slow: 50% as 80% ms  Lasts 0.6 seconds (Same stats as old overload)<br />
Bonus damage: 30/45/60/75<br />
AOE: 275<br />
Ball Lightning (DotA 6.58)</p>
<p>&#8212;&#8211;<br />
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.</p>
<p>Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.</p>
<p>Damage: 8/12/16 per 100 units traveled<br />
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)<br />
Cast Range: Global<br />
Cooldown: 0</p>
<p>Travel speed and damage AoE improves per level.<br />
You can cast spells like Static Remnant during your roll if you are quick enough.<br />
Specific interactions with spells/projectiles follow the same rules as Waveform does.<br />
DoTA 6.58 Replay Data Specs:</p>
<p>==================<br />
- &#8220;Ban&#8221;,playerid,heroid: is sent for each time a hero is banned in cm/xl<br />
- &#8220;id&#8221; packets are sent after the mode phase (supports -sp)<br />
- &#8220;GameStart&#8221;,1: synced to time 0 ingame (creep spawn time)<br />
- &#8220;9? packets are now sent each time a hero is picked<br />
Switch (New in DoTA 6.58):</p>
<p>========<br />
If someone wants to switch player slots with an enemy player or leaver, he<br />
types -switch &lt;slot&gt;. If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like &#8220;-switch accept&#8221; or &#8220;-ok&#8221;. If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions.  Players have until the 60 seconds are over to accept the offer.</p>
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<p>Related posts:</p>
<p>1. Download Dota 6.57 and changelogs / patch changes | Official DoTA 6.57 Update, DoTA 6.57b has been released! Click here to download&#8230;<br />
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3. Download Official Dota Allstars 6.54 and Dota 6.54 patch change logs Dota Allstars 6.54 Released : August 07, 2008 Filesize :&#8230;<br />
4. Official Dota Allstars 6.51 Download Link and Patch Changes Got it before it gets upped at getdota.com Download&#8230;<br />
5. Download Official Dota Allstars 6.49 The lastest version of most popular custom map for Warcraft&#8230;</p>
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		<title>Zeus - The Lord of Olympia</title>
		<link>http://dotaplanet.com/zeus-the-lord-of-olympia.htm</link>
		<comments>http://dotaplanet.com/zeus-the-lord-of-olympia.htm#comments</comments>
		<pubDate>Mon, 01 Dec 2008 01:24:57 +0000</pubDate>
		<dc:creator>mojo</dc:creator>
		
		<category><![CDATA[Heroes]]></category>

		<category><![CDATA[sentinel heroes]]></category>

		<category><![CDATA[Zeus]]></category>

		<guid isPermaLink="false">http://dotaplanet.com/?p=302</guid>
		<description><![CDATA[
Zeus - The Lord of Olympia (Kakaboo&#8217;s Guide)
Range: 350 &#124; &#124; Move Speed: 290 &#124; Primary: INT
Str: 19 + 1.4 &#124; Agi: 15 + 1.7 &#124; Int: 20 + 2.5
Damage: 41 - 49 &#124; HP: 511 &#124; Mana: 260
HP Regen: 0.82 &#124; Mana Regen: 0.81
Attack Speed: 1.44 (+ 15% IAS) &#124; Armor: 3.1
I wrote this [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/hmbr.gif"><img class="alignnone size-full wp-image-303" title="Zeus" src="http://dotaplanet.com/wp-content/uploads/2008/12/hmbr.gif" alt="" width="64" height="64" /></a></p>
<h3 style="text-align: center;"><strong><span style="color: #3366ff;">Zeus - The Lord of Olympia (Kakaboo&#8217;s Guide)</span></strong></h3>
<p style="text-align: center"><span style="color: #3366ff;">Range: 350 | | Move Speed: 290 | Primary: INT<br />
Str: 19 + 1.4 | Agi: 15 + 1.7 | Int: 20 + 2.5<br />
Damage: 41 - 49 | HP: 511 | Mana: 260<br />
HP Regen: 0.82 | Mana Regen: 0.81<br />
Attack Speed: 1.44 (+ 15% IAS) | Armor: 3.1</span></p>
<p style="text-align: justify">I wrote this because Zeus is actually one of my favourite heroes, and seeing that everyone had such a bad impression on him, I did a search for the guides on him and only found one really really outdated guide, therefore I decided to write one on him. It may not seem like a guide to some of you, but it contains tips on how to use his skills and my way of playing him. You should, in any case, try not to ks because it is real easy to get kills with him early game. Without KSing, of course.</p>
<p style="text-align: justify"><span id="more-302"></span></p>
<p style="text-align: justify"><strong>Pros</strong></p>
<p style="text-align: justify">-has one of the strongest nuke in the game<br />
-dominates early game - mid game<br />
-able to kill those pesky windwalking heroes that always manage to escape with less than 100hp left</p>
<p style="text-align: justify"><strong>Cons</strong></p>
<p style="text-align: justify">-low hp, easy target for ambushes and ganks<br />
-low mana pool since he needs to cast his skills all at once<br />
-dominating power starts to diminish mid-late game</p>
<h2><span style="color: #3366ff;">Skills Description</span></h2>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/a020.gif"><img class="alignnone size-full wp-image-304" title="Arc Lighting" src="http://dotaplanet.com/wp-content/uploads/2008/12/a020.gif" alt="" width="64" height="64" /></a></p>
<p style="text-align: justify"><strong><span style="color: #ffcc00;">Arc Lightning  [C]</span></strong><br />
Hurls a bolt of arcing energy that laces through many nearby enemy units.<br />
Level 1 - Arcs 5 times, deals 85 damage.<br />
Level 2 - Arcs 7 times, deals 100 damage.<br />
Level 3 - Arcs 9 times, deals 115 damage.<br />
Level 4 - Arcs 15 times, deals 130 damage.<br />
Mana Cost: 65/ 72/ 79/ 86<br />
Cooldown: 2</p>
<p style="text-align: justify">Wow, a cooldown of 2 seconds! This is not really true, because sometimes the arc lightning takes a long time to bounce and you cannot cast another arc lightning during that period, you can only cast it after it has finished bouncing. This skill is much better than chain lightning because the damage is constant throughout, no damage loss when it bounces.</p>
<p style="text-align: justify">Did you know?</p>
<p style="text-align: justify">-Arc lightning will only bounce once on each target, it will not bounce twice or more on the same target</p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/a006.gif"><img class="alignnone size-full wp-image-305" title="a006" src="http://dotaplanet.com/wp-content/uploads/2008/12/a006.gif" alt="" width="64" height="64" /></a><br />
<strong><span style="color: #ffcc00;">Lightning Bolt (G)</span></strong><br />
Summons a bolt of lightning from the heavens to strike a target enemy.<br />
Level 1 - Deals 100 damage.<br />
Level 2 - Deals 175 damage.<br />
Level 3 - Deals 275 damage.<br />
Level 4 - Deals 350 damage.<br />
Mana Cost: 75/ 95/ 115/ 135<br />
Cooldown: 6</p>
<p style="text-align: justify">This skill is actually the key to your success. A 350 damage nuke for only 135 mana and 6 seconds cooldown? Count me in!</p>
<p style="text-align: justify">Did you know?</p>
<p style="text-align: justify">-Lightning bolt deals a mini stun<br />
-Lightning bolt reveals invisible units in a 900 AOE when casted</p>
<p><a href="http://dotaplanet.com/wp-content/uploads/2008/12/a01x.gif"><img class="size-full wp-image-306 alignnone" title="Static Field" src="http://dotaplanet.com/wp-content/uploads/2008/12/a01x.gif" alt="" width="64" height="64" /></a></p>
<p style="text-align: justify"><strong><span style="color: #ffcc00;">Static Field (F)</span></strong><br />
Whenever Zeus casts a spell, he will shock enemy heroes within 500 AoE a % of their current HP<br />
Level 1 - Shocks for 5% of current hit points.<br />
Level 2 - Shocks for 7% of current hit points.<br />
Level 3 - Shocks for 9% of current hit points.<br />
Level 4 - Shocks for 11% of current hit points.<br />
Mana Cost: N/A<br />
Cooldown: N/A</p>
<p style="text-align: justify">People seem to belittle this skill, it is now much more better than in the past although some may not think so. Now look at it this way, in the past you had to keep pressing F. But now, since arc lightning is spammable, you get 2 spells in one for the same cost!</p>
<p style="text-align: justify">Did you know?</p>
<p style="text-align: justify">-Static field cannot be reduced by magic resistance or armor<br />
-Goes through certain skills like borrowed time and dispersion<br />
-Static field ONLY affects heroes, it does not affect creeps at all</p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/a07c.gif"><img class="alignnone size-full wp-image-307" title="Thundergod\'s Wrath" src="http://dotaplanet.com/wp-content/uploads/2008/12/a07c.gif" alt="" width="64" height="64" /></a></p>
<p style="text-align: justify"><strong><span style="color: #ffcc00;">Thundergod&#8217;s Wrath (W)</span></strong><br />
Strike down all non-invisible enemy heroes with bolts of lightning.<br />
Will reveal an area of around 500 AoE to all enemy heroes.<br />
Level 1 - Deals 210 (335 with Scepter) damage.<br />
Level 2 - Deals 335 (460 with Scepter) damage.<br />
Level 3 - Deals 460 (570 with Scepter) damage.<br />
Mana Cost: 225/ 350/ 450<br />
Cooldown: 120</p>
<p style="text-align: justify">This is the skill which makes everybody have such a bad impression of Zeus, thinking that he is only for noob users who like to ks. But this is truly a devasting skill during team matches, this skill is similar to QoP&#8217;s sonic wave except that this skill will NOT miss.But there is one thing to remember though, never try to cut off his beard or you will pay with this.</p>
<p style="text-align: justify">Did you know?</p>
<p style="text-align: justify">-Reveals invisible units but will not damage them</p>
<h2><span style="color: #3366ff;">Skill Build</span></h2>
<p style="text-align: justify">OMG i wrote aftershock instead of static field and nobody pointed that out, thanks to kevin 3310 for pointing it out.</p>
<p style="text-align: justify">1) Arc Lightning<br />
2) static field<br />
3) Lightning bolt<br />
4) Lightning bolt<br />
5) Lightning bolt<br />
6) Thundergod&#8217;s Wrath<br />
7) Lightning bolt<br />
 <img src='http://dotaplanet.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> static field<br />
9) static field<br />
10) Static field<br />
11) Thundergod&#8217;s Wrath<br />
12) Stats<br />
13) Stats<br />
14) Stats<br />
15) Stats<br />
16) Thundergod&#8217;s Wrath<br />
17) Stats<br />
18) Stats<br />
19) Stats<br />
20) Stats<br />
21) Stats<br />
23) Arc Lightning<br />
24) Arc Lightning<br />
25) Arc Lightning</p>
<p style="text-align: justify">Lightning bolt is a high fixed damage nuke, therefore it must be gotten as soon as possible of course, thundergod&#8217;s wrath is a no brainer I hope and Arc lightning helps a lot in harassing and getting creep kills. The damage increase per arc lightning is miserable and won&#8217;t make a lot of difference, and you don&#8217;t really need it to bounce up to 15 times do you? Therefore static field would be much a better choice since it probably deals more damage than arc lightning at every level.</p>
<p style="text-align: justify">Level 1 arc lightning is for using on creeps early if you find trouble last hitting. Level 3 lightning bolt gets you first blood real easy, seriously. I will elaborate more on this in strategy section.</p>
<p style="text-align: justify">Static field at level 2&gt; lightning bolt at level 2, because you would probably deal more damage when static field procs with arc lightning than a level 1 lightning bolt</p>
<h2><span style="color: #3366ff;">Item Build</span></h2>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btnancientoftheearth.gif"><img class="alignnone size-full wp-image-308" title="tango" src="http://dotaplanet.com/wp-content/uploads/2008/12/btnancientoftheearth.gif" alt="" width="64" height="64" /></a><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btnlesserclaritypotion.gif"><img class="alignnone size-full wp-image-309" title="clarity" src="http://dotaplanet.com/wp-content/uploads/2008/12/btnlesserclaritypotion.gif" alt="" width="64" height="64" /></a><br />
<strong>Tangoes and Clarities</strong></p>
<p style="text-align: justify">You need some of these to help your survive your early game while rushing your arcane ring. You can&#8217;t afford rings because they are too costly and will slow you down for your arcane ring, and the clarities help in using arc lightning to farm and harass at the same time.</p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btnarcanering.gif"><img class="alignnone size-full wp-image-311" title="arcane ring" src="http://dotaplanet.com/wp-content/uploads/2008/12/btnarcanering.gif" alt="" width="64" height="64" /></a></p>
<p style="text-align: justify"><strong>Arcane Ring</strong></p>
<p style="text-align: justify">This item is a MUST on all zeus players. It solves your mana problem immediately and surely,allowing you to cast an extra lightning bolt every 33 seconds! Even a clarity needs more than that amount of time!</p>
<p style="text-align: justify">of course, you forgot about the ever so important item for everybody,</p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btnbootsofspeed.gif"><img class="alignnone size-full wp-image-310" title="boots of speed" src="http://dotaplanet.com/wp-content/uploads/2008/12/btnbootsofspeed.gif" alt="" width="64" height="64" /></a></p>
<p style="text-align: justify"><strong>Boot of Speed</strong></p>
<p style="text-align: justify">Without this item, Zeus will have a hard time walking as his every so schexy beard is too long and keeps getting into his way.</p>
<p style="text-align: justify">So now, we have the final list of items, let us take a look at them again:</p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btnbootsofspeed.gif"><img class="alignnone size-full wp-image-310" title="boots of speed" src="http://dotaplanet.com/wp-content/uploads/2008/12/btnbootsofspeed.gif" alt="" width="64" height="64" /></a><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btnarcanering.gif"><img class="alignnone size-full wp-image-311" title="arcane ring" src="http://dotaplanet.com/wp-content/uploads/2008/12/btnarcanering.gif" alt="" width="64" height="64" /></a></p>
<p style="text-align: justify">WTF, THATS ALL? Yeah, that&#8217;s about all you need to OWN.</p>
<p style="text-align: justify">As the game goes on, and you have more cash to spare, you might want to get the following items</p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btndaggerofescape.gif"><img class="alignnone size-full wp-image-312" title="daggerofescape" src="http://dotaplanet.com/wp-content/uploads/2008/12/btndaggerofescape.gif" alt="" width="64" height="64" /></a><br />
<strong>Blinkdagger</strong> : Get this if you&#8217;re always getting ganked, and this helps a lot in running around the map and killing retreating heroes with your lightning bolt.</p>
<p style="text-align: justify">From here onwards, note that it should be situational, adapt to your own situation. For example, if you still find problems with your mana pool, then get soul booster and upgrade it into scepter later. If you find no problems with your mana pool anymore but you find yourself getting targeted and dying a lot, then get a heart instead.</p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btnheartofaszune.gif"><img class="alignnone size-full wp-image-313" title="btnheartofaszune" src="http://dotaplanet.com/wp-content/uploads/2008/12/btnheartofaszune.gif" alt="" width="64" height="64" /></a><br />
<strong>Heart of Tarrasque</strong><br />
Shop Level: 4<br />
Description:<br />
+300 Hit Points<br />
+11 HP/Sec Regeneration<br />
+35 Strength</p>
<p style="text-align: justify">Why heart? It increases your hp by 900+, thus allowing to cast even more arc lightning in battle and proc static field even more!</p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btninv_wand_05.gif"><img class="alignnone size-full wp-image-314" title="Aghanim\'s Scepter" src="http://dotaplanet.com/wp-content/uploads/2008/12/btninv_wand_05.gif" alt="" width="64" height="64" /></a><br />
<strong>Aghanim&#8217;s Scepter</strong><br />
Shop: Level 4<br />
Description:<br />
+450 Hitpoints<br />
+400 Mana<br />
+30 Intelligence<br />
Passive: Improves Ultimates for Lina, Zeus, Furion, Pugna, Rylai, Rhasta, Queen of Pain, Venomancer, Lich, Leshrac, Lion, Necrolyte, Keeper of the Light, Luna and Orge Magi<br />
<em>Cannot be Dropped</em></p>
<p style="text-align: justify">It increases his ultimate by 110 damage, and it gives you everything you need, additional hp and mana pool. Certainly a must for him.</p>
<p style="text-align: justify">So, you have a lot of cash to spare after getting Agahim&#8217;s? Do not worry, Zeus is old and lacks stamina, therefore he starts panting late game, thus you must get for him, a ..</p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btnheartofsearinox.gif"><img class="alignnone size-full wp-image-315" title="Refresher Orb" src="http://dotaplanet.com/wp-content/uploads/2008/12/btnheartofsearinox.gif" alt="" width="64" height="64" /></a><br />
<strong>Refresher Orb</strong><br />
Shop: Level 4<br />
Description:<br />
+150% Mana Regeneration<br />
+4 HP/Sec Regeneration<br />
+40 Damage<br />
Activate: Refresh Ability Cooldowns<br />
210 Second Cooldown 375 Mana Cost<br />
<em>Cannot be dropped</em></p>
<p style="text-align: justify">Yes, you guessed it, a Refresher Orb! Why is this item so important to our every so schexy Zeus? This is a secret, but let me tell you it helps him regains back his stamina to cast all of his spells again for a cost of 375 mana! Woo, now really behold the wrath of the thundergod!</p>
<h2><span style="color: #3366ff;">BAD ITEM </span></h2>
<p style="text-align: justify">What&#8217;s next? Oh, of course. Why certain items are BAD, and I mean BAD, on him. Well, what I mean is you can get them if you have excessive cash, but they in no way should take priority over agahim&#8217;s and refresher orb.</p>
<p style="text-align: justify"><strong><span style="text-decoration: underline;">Mr Baddie No. 1:</span></strong></p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btninv_wand_06.gif"><img class="alignnone size-full wp-image-316" title="Dagon" src="http://dotaplanet.com/wp-content/uploads/2008/12/btninv_wand_06.gif" alt="" width="64" height="64" /></a><br />
<strong><span style="text-decoration: line-through;">Dagon</span></strong><br />
Shop: Level 3<br />
Description:<br />
+9 Damage<br />
+3 to All Attributes<br />
+12 Intelligence<br />
Activate: Energy Burst<br />
400 Damage to Single Target 600 Range<br />
40 Second Cooldown 245 Mana Cost<br />
Upgrade with Dagon Recipe<br />
+100 damage per upgrade (800 damage max.)<br />
+20 mana cost per upgrade (325 mana max.)<br />
Each upgrade gives +2 intelligence</p>
<p style="text-align: justify">This is the fake version of Agahim, although they look really alike of course Agahim is always better. a 400 damage nuke for 245 mana with 40 second cooldown? Zeus has one 350 nuke for 135 mana with 6 seconds cooldown, why would you use this item when he himself has such a nice nuke.</p>
<p style="text-align: justify"><strong><span style="text-decoration: underline;">Mr Baddie No. 2:</span></strong></p>
<p style="text-align: justify"><a href="http://dotaplanet.com/wp-content/uploads/2008/12/btnnecromancermaster.gif"><img class="alignnone size-full wp-image-317" title="necro" src="http://dotaplanet.com/wp-content/uploads/2008/12/btnnecromancermaster.gif" alt="" width="64" height="64" /></a><br />
<strong><span style="text-decoration: line-through;">Necronomicon</span></strong><br />
Shop: Level 3<br />
Description:<br />
+6/10/14 str<br />
+15/21/24 int<br />
Activated (50 mana, 90 sec cooldown): Raise dead, summons 1 Necronomicon Archer and a Necronomicon Warrior for 35 seconds. Can be upgraded by repurchasing the Recipe Scroll; 2 upgrades maximum.<br />
Cannot be Dropped</p>
<p style="text-align: justify">Are you insulting his intelligence? This item does not add as much hp and mana to Zeus than agahim&#8217;s, and casting all of his spells at one go is already pretty difficult, let alone 2 more units. And yeah, his beard always get stucked in the books after he finishes reading them therefore he has quit reading books.</p>
<p style="text-align: justify">And one more thing, if you noticed, all of them are Mr, thus of course they are not suitable for our every so schexy zeus.</p>
<p style="text-align: justify">WHAT ABOUT.. ITEMS LIKE</p>
<p style="text-align: justify"><strong><span style="text-decoration: line-through;">MEKASM</span></strong></p>
<p style="text-align: justify"><strong><span style="text-decoration: line-through;">GUINSOO</span></strong></p>
<p style="text-align: justify">I have no idea why you would want to spend money on these items when it doesn&#8217;t really help you much at all. These items are &#8217;support&#8217; items, which means they&#8217;re best left to someone on your team who can afford the extra gold. Zeus already needs a lot of mana to spam his spells, getting mekasm would only put more strain on his mana pool. Guinsoo is pointless, since you have arcane ring plus 1 disable won&#8217;t help you much. Getting a dagger +arcane ring instead would be much better in both boosting his survibility and solving his mana problems.</p>
<h2><span style="color: #3366ff;">Strategy</span></h2>
<p style="text-align: justify"><strong><span style="color: #ffcc00;">Early game (Levels 1- 6)</span></strong></p>
<p style="text-align: justify">Ok, so you find Zeus attractive and likes his beard so much that you decides to choose him. Get your tangoes and clarities(preferably 4 of each), and head off to the top or bottom lane. You may get flamed for this, but in my opinion Zeus should never go to the mid lane. Why? You do not have any forms of regen yet, and you are very dependent on items, and you also have to get to level 6 ASAP. Why? Because if you get to level 6 ASAP and other enemy heroes have not made their shopping trips and bought hp increasing items you will have an easy time killing them. Enough about that, we will talk about that later.</p>
<p style="text-align: justify">So, head on to the top or bottom lane. Now there is one thing to note, Zeus&#8217;s attack animation is really really very slow, you will have a hard time getting last hits. But wait, there is always the infamous arc lightning! Arc lightning is real easy to get creep kills in the red range, and at the same time you damage the enemy hero. Do not use arc lightning excessively, last hit whenever you can, try to use arc lightning only when your mana is near to full. Once you reach level 3, if your lane hero is an agi or int, you are almost guaranteed to get first blood. Zeus&#8217;s mana pool without any items is around 335 at level 3, here is how to get it:</p>
<p style="text-align: justify">1)Try to land 1 or 2 hits on the hero, if they are melee most likely they will walk away, then just lightning bolt them. So now you have done 131.25 damage with lightning bolt to them, and maybe 40-60damage from your normal hits.<br />
2)They most probably will not go back yet, they will still hang around. After your first lightning bolt, you should have around 335-95=240 left, enough for 2 more lightning bolts. But wait, here&#8217;s the tricky part.<br />
3)You should wait for your lightning bolt to cd before attacking again. Next, use your level 1 arc lightning. preferably 2 times, so it&#8217;s 130 mana and 127.5 damage. .<br />
4)So, of course the next thing you should do is to cast lightning bolt. All this is possible with 335 mana, 2 arc lightnings cost 130 mana and 2 lightning bolts cost 190 mana which makes it 320 mana, and the damage you deal is 131.25 +40+ 131.25 + 40 +127.5=470 damage. That is after including magic resistance already. Now here, 40 damage is only IF you only landed 1 normal hit on him, but most probably you could have been able to land 2 or 3 more if they were being stubborn and refused to go back after the first lightning bolt.</p>
<p style="text-align: justify">Although my item build has been changed, the above steps still work well. Just use your clarity whenever you have less than 100 mana and continue per normal. Be careful not to get your clarities dispelled though!</p>
<p style="text-align: justify">Note that the above doesn&#8217;t work as well anymore with the introduction of tangoes and clarities in game. When that happens, most people usually will use their tango after your first lightning bolt, just continue to farm your arcane ring ASAP then and don&#8217;t try to pull this off.</p>
<p style="text-align: justify">So now, if you have gotten your first blood or if you were unlucky and he managed to escape with a bit of life left, continue to farm till you get 1700gold. Now you can head off to the secret shop, back to base and get your arcane ring for some ownage!!! If your team has a chicken that would be even better!</p>
<p style="text-align: justify"><strong><span style="text-decoration: underline;">Early game items:</span></strong></p>
<p style="text-align: justify">ring of protection (175)<br />
energy booster ( 1000)<br />
arcane ring (525)<br />
tangoes/clarities</p>
<p style="text-align: justify">Total cost : 1700 +</p>
<p style="text-align: justify"><strong><span style="color: #ffcc00;">Mid game (Levels 7 - 15)</span></strong></p>
<p style="text-align: justify">Level 7 is the start of Mid game for Zeus. Why? With a nuke that deals 350 damage that early, you can now start to look for easy prey, preferably heroes with life under 600. If it is your lane hero, it is really easy, but if it is not then it is kind of hard to kill them. If it is your lane hero, just cast one lightning bolt on him first, use arcane ring, wait for it to cooldown. When the cooldown finishes, use it again, and he would be already near to half hp. If you are sure you can kill him with wrath and arc and static field, then go ahead, if not then just try to send him back to his base. ONLY use wrath if you are really sure it can kill, otherwise you might not be able to use it when you really need it.</p>
<p style="text-align: justify"><strong><span style="text-decoration: underline;">Mid game items :</span></strong></p>
<p style="text-align: justify">Point booster (1200)</p>
<p style="text-align: justify">Boots Of Speed (500)</p>
<p style="text-align: justify">Blink dagger(2150)</p>
<p style="text-align: justify">After here, it&#8217;s really up to you what you want to get. Heart for more survibility and more static field procs, scepter for more life+mana, refresher if you are sure that you will have enough mana for a double wrath.</p>
<p style="text-align: justify"><strong><span style="color: #ffcc00;">Late game (levels 16 -25)</span></strong></p>
<p style="text-align: justify">Basically just the same as how you play during mid game, except now you should be getting your refresher orb anytime, since your power is beginning to diminish&#8230; Your priority now is to cast</p>
<p style="text-align: justify">lightning bolt (135)<br />
wrath (450)<br />
refresh (375)<br />
lightning bolt (135)<br />
wrath (450)</p>
<p style="text-align: justify">= 1545 mana, with an agahim you should have no problem doing this, if you still have excessive mana then use them all on arc lightning, if not then blink yourself away to safety if you find yourself being the the first target. You would have now dealt 427.5 X 2 damage on all of the enemy heroes, reducing most agi and int heroes by 1/2. Many of you here would now say they can get bkb, but bkb is not a strong argument because in how many games have you seen all 5 heroes getting bkb AND using them at the same time? Even if they use them at the same time, it is easy for zeus because he will not be entering the battle scene first, and they cannot possibly buy BKB just to block a stupid wrath can they? So most of the times they will use it once the battle starts, you can always wait till it finishes before using wrath. Planewalker&#8217;s and hood may be good, but do not forget, there is still static field.</p>
<p style="text-align: justify"><strong><em>Things you should remember</em></strong></p>
<p style="text-align: justify">1) Never, never spam arc lightning on a hero early game. This is pointless! How many times have you spent all your mana just by using arc lightning and your opposing hero still hangs around in his lane healing hit points slowly with a Ring of Regen/tangoes/flasks? Arc lightning is a great farming tool early game when you have difficulty last hitting creeps.<br />
2) If you really want to harass an enemy hero, the best way is to use lightning bolt instead of arc lightning. Lightning bolt deals much more more damage for an additional cost of not even near 40.<br />
3) It is wise to save up your mana till level 6 or 7 if you have no trouble in your lane.<br />
4) When facing mana burners it is best to switch lanes, without mana you cannot kill and if you cannot kill early game you will be weak late game<br />
5) Wrath should never be used to ks, let me ask you, how many times in games have you often occurred across this:</p>
<p style="text-align: justify">A Zeus uses wrath to ks his teammate at the fountain just a few seconds ago. Now, there is another fight going on, and it involves 2 of your allies and 2 of your enemies. 2 of your allies DIED and the enemies escaped with barely a bit of hp left, and you cannot wrath!!! Do you know how irritating it is to your team and you?</p>
<p style="text-align: justify"><strong>Or</strong></p>
<p style="text-align: justify">A Zeus uses wrath to ks his teammate at the fountain just a few minutes ago. Zeus goes to farm, but ends up being backstabbed by bone, zeus spams on his skills on him knowing that he cant outrun bone, but lightning bolt cooldown is way too long and not fast enough for a final hit on the bone with less than 200hp left, and you find that you have enough mana to wrath but too bad, it is still on cooldown.</p>
<p style="text-align: justify">6) Wrath should not be used whenever its cooldown is finished, I have seen some Zeus doing this and I always end up laughing my head off.<br />
7) Blink dagger, in any case, should always be reserved for escaped purposes, because you will not be blinking into the middle of a battle, you can always stay back at a distance and nuke the nearest hero nearest to you.<br />
 <img src='http://dotaplanet.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> The key to your success is your early game dominance<br />
9) He is one of the damage dealers in a team</p>
<h2><span style="color: #3366ff;">Conclusion</span></h2>
<p style="text-align: justify">I hope you have enjoyed reading the guide and now have a better idea of how strong Zeus really is, he is not meant for ksing! And well, his skills are not really that hard to use, just aim and click, thus I cannot really go indepth. And people normally claims that people who uses Zeus are just noobs who likes to ks, but well actually even ksing takes skill, the timing and all, and if he really is a noob he would be getting killed the whole game so how the #$ can he ks you when he is dead? But even if your timing is real good, you should not ks with Zeus in any case, because there are always lots of chances for you to use wrath on a retreating hero that your ally cannot catch up with.</p>
<p style="text-align: justify">
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		<item>
		<title>Dota-Allstars 6.57b AIPlus 1.52 Map Rev. 1 Free Download</title>
		<link>http://dotaplanet.com/dota-allstars-657b-aiplus-152-map-rev-1-free-download.htm</link>
		<comments>http://dotaplanet.com/dota-allstars-657b-aiplus-152-map-rev-1-free-download.htm#comments</comments>
		<pubDate>Fri, 21 Nov 2008 00:36:56 +0000</pubDate>
		<dc:creator>mojo</dc:creator>
		
		<category><![CDATA[Maps]]></category>

		<guid isPermaLink="false">http://dotaplanet.com/?p=265</guid>
		<description><![CDATA[DotA Allstars 6.57b AI+ 1.52 Revision 01
This is a port of RGB&#8217;s AI+ 1.52 (originally written for DotA Allstars 6.48b).
It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">DotA Allstars 6.57b AI+ 1.52 Revision 01<br />
This is a port of RGB&#8217;s AI+ 1.52 (originally written for DotA Allstars 6.48b).</p>
<p style="text-align: justify;">It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.</p>
<p style="text-align: justify;">Warning: There is no AI for Lifestealer, Invoker, Clockwerk Goblin, Admiral Proudmoore nor Windrunner. They will get items but will neither use nor learn their skills.</p>
<p style="text-align: justify;">KNOWN BUGS<br />
* AI don&#8217;t properly react to -nb, -nm and -nt modes.<br />
* Some exploits that should have been fixed are still in the game, just don&#8217;t use them. If you really want to cheat against AI, just use -test.<span id="more-265"></span></p>
<p style="text-align: justify;">Commands that have yet to be implemented properly:</p>
<p style="text-align: justify;">* -ah<br />
* -afk<br />
* -kickafk<br />
* -rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)<br />
* -cm</p>
<p style="text-align: justify;">__________________________________________________</p>
<p style="text-align: justify;">FUN TAVERN</p>
<p style="text-align: justify;">Additionally, I have added two Fun Taverns in the lower right corner.</p>
<p style="text-align: justify;">Currently includes fifteen legacy heroes (possibly more in the future):</p>
<p style="text-align: justify;">* Old Invoker (6.12b)<br />
* Old Lifestealer (6.48b)<br />
* Old Silencer (6.12b)<br />
* Gambler (6.06)<br />
* Old Morphling (5.84b)<br />
* Old Stealth Assassin (5.84b)<br />
* Old Pudge (5.51)<br />
* Old Chen (5.64)<br />
* Old Medusa (5.84b)<br />
* Void Demon (3.0d)<br />
* Rider (5.72)<br />
* God of Wind (6.01)<br />
* Flame Lord (5.51)<br />
* Avatar of Vengeance (6.32b)<br />
* Astral Trekker (3.0d)</p>
<p style="text-align: justify;">To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.</p>
<p style="text-align: justify;">6.57b Port of AI+ and -fun content by BuffMePlz.</p>
<p style="text-align: justify;">__________________________________________________</p>
<p style="text-align: justify;">CREDITS</p>
<p style="text-align: justify;">* Tenshinhan DN<br />
* Overflow_GR<br />
* Duvon<br />
* Strikur&#8211;<br />
* Counter_Helix_axe<br />
* Catalyst<br />
* chaser02<br />
* Green_Sliche<br />
* cp6uja<br />
* NNCCMMLL</p>
<p style="text-align: justify;">Dota-Allstars 6.57b AIPlus 1.52 Map Revision 1 Changelogs:</p>
<p style="text-align: justify;">Changelog:<br />
Revision 1<br />
-First update to 6.57b<br />
-Fixed a bug with long gametype commands<br />
-Fixed display text for -csXX<br />
-Fixed a bug with Roshan&#8217;s armour aura after 50 minutes<br />
-Fixed a bug with selling Aghanim&#8217;s Scepter<br />
-Fixed a bug with -pe on the Scourge side<br />
-Rewrote Focus Fire to prevent crashes with AI<br />
-Rewrote the way AI purchases and sells Bottles to address a problem with dropping items<br />
-AI Crystal Maiden now learns Brilliance Aura after Frost Nova and Frostbite (instead of at levels 22-25)<br />
-AI Keeper of the Light now properly learns attribute bonuses<br />
-Run Down (Rider) now gives vision of the targeted unit<br />
-Improved the targeting and behaviour of Betrayal (Old Invoker)<br />
-Fixed seeing a dummy ability when swapping with AI Sand King</p>
<p style="text-align: justify;">*Unofficial fixes<br />
-Fixed some typos (Eye of Skadi Ranged, Windrunner, Captain CoCo&#8217;s Rum, Recall, Courier Shield, Burst)</p>
<p style="text-align: justify;"><a href="http://forum.esnation.com/attachment.php?attachmentid=22898&amp;d=1227527744" target="_blank"><strong>DOWNLOAD NOW</strong></a></p>
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		<title>Mortred - The Panthom Assassin</title>
		<link>http://dotaplanet.com/mortred-the-panthom-assassin.htm</link>
		<comments>http://dotaplanet.com/mortred-the-panthom-assassin.htm#comments</comments>
		<pubDate>Sat, 15 Nov 2008 03:37:09 +0000</pubDate>
		<dc:creator>mojo</dc:creator>
		
		<category><![CDATA[Heroes]]></category>

		<category><![CDATA[mortred]]></category>

		<category><![CDATA[phantom assassin]]></category>

		<category><![CDATA[scourge heroes]]></category>

		<guid isPermaLink="false">http://dotaplanet.com/?p=228</guid>
		<description><![CDATA[
MORTRED - THE PANTHOM ASSASSIN

Born into the reclusive Night Elf group called the Wardens and shunned by the mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashevalle allowed her to blend into the terrain, appearing [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/ewar.gif"><img class="size-full wp-image-242 aligncenter" title="Mortred - The Panthom Assassin" src="http://dotaplanet.com/wp-content/uploads/2008/11/ewar.gif" alt="" width="64" height="64" /></a></p>
<h3 style="text-align: center;"><span style="color: #33cc00;"><strong>MORTRED - THE PANTHOM ASSASSIN<br />
</strong></span></h3>
<p style="text-align: justify;">Born into the reclusive Night Elf group called the Wardens and shunned by the mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashevalle allowed her to blend into the terrain, appearing phantom-like at times and striking when you least expect it. The deadly precision in which she carries out her attacks have made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin.</p>
<p style="text-align: center;"><span style="color: #33cc00;">HP</span>: 473 |<span style="color: #33cc00;"> Mana</span>: 169 |<span style="color: #33cc00;"> Damage</span>: 46 - 48 | <span style="color: #33cc00;">Armor</span>: 2.2 | <span style="color: #33cc00;">Str</span>: 17 + 2.05 | <span style="color: #ff0000;"><strong>Agi</strong></span>: 23 + 3.15 | <span style="color: #33cc00;">Int</span>: 13 + 1<br />
<span style="color: #33cc00;">Attack range</span>: 100 (melee)<br />
<span style="color: #33cc00;">Starting Movement speed</span>: 310</p>
<p style="text-align: justify;">As we see, Mortred has a high agility growth (3rd to the highest), a good strength growth but with a low starting Hp, and a horrible intelligent growth. Like many melee Agility heroes, mortred will have a hard time farming and surviving at the start of the game but don&#8217;t worry because the item and skill build that we will use will cover this weakness.<span id="more-228"></span></p>
<p><span style="color: #33cc00;"><strong>Strenghts:</strong></span><br />
- One of the Best Killer in the game and might be the Best if you played her Right.<br />
- She can survive and farm early game with her regeneration items and Blurr to make her late game a Heaven.<br />
- High Critical + Satanic = High Lifesteal = Survivality<br />
- High Critical + Battlefury = Dead Creeps = Lots of Gold = Lots of Item = Ownage?</p>
<p><span style="color: #ff0000;"><strong>Weaknesses:</strong></span><br />
- Low HP = very vulnerable against nukers<br />
- She also has low Int/Mana<br />
- Very Item Dependant</p>
<h3><span style="color: #ff9900;">SKILL DESCRIPTION</span></h3>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/btnshadowstrike.gif"><img class="alignnone size-full wp-image-243" title="Shadow Strike" src="http://dotaplanet.com/wp-content/uploads/2008/11/btnshadowstrike.gif" alt="" width="64" height="64" /></a><br />
<span style="font-size: small;"><span style="color: #009900;"><strong>Shadow Strike</strong></span></span><br />
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration.</p>
<p><span style="color: #33cc00;">Level 1</span> - 50 strike damage, 10 duration damage. <span style="color: #33cc00;">Mc</span>: 90<br />
<span style="color: #33cc00;">Level 2</span> - 70 strike damage, 20 duration damage. <span style="color: #33cc00;">Mc</span>: 105<br />
<span style="color: #33cc00;">Level 3</span> - 70 strike damage, 40 duration damage. <span style="color: #33cc00;">Mc</span>: 120<br />
<span style="color: #33cc00;">Level 4</span> - 100 strike damage, 50 duration damage. <span style="color: #33cc00;">Mc</span>: 135</p>
<p><span style="color: #33cc00;">Cooldown</span>: Around 20 seconds<br />
<span style="color: #33cc00;">Casting time</span>: Around .5 second</p>
<p><a href="http://dotaplanet.com/wp-content/uploads/2008/11/btnbearblink.gif"><img class="alignnone size-full wp-image-246" title="Blink Strike" src="http://dotaplanet.com/wp-content/uploads/2008/11/btnbearblink.gif" alt="" width="64" height="64" /></a><br />
<span style="font-size: small;"><span style="color: #996633;"><strong>Blink Strike</strong></span></span><br />
Teleports to a unit and strikes it if it is a foe, dealing bonus damage. Costs 50 mana.</p>
<p><span style="color: #33cc00;">Level 1</span> - 30 second cooldown, deals 30 extra damage.<br />
<span style="color: #33cc00;">Level 2</span> - 20 second cooldown, deals 60 extra damage.<br />
<span style="color: #33cc00;">Level 3</span> - 10 second cooldown, deals 90 extra damage.<br />
<span style="color: #33cc00;">Level 4</span> - 5 second cooldown, deals 120 extra damage.</p>
<p><span style="color: #33cc00;">Mana cost</span>: 50<br />
<span style="color: #33cc00;">Casting time</span>: Around .5 second</p>
<p><a href="http://dotaplanet.com/wp-content/uploads/2008/11/btninvisibility.gif"><img class="alignnone size-full wp-image-244" title="Blur" src="http://dotaplanet.com/wp-content/uploads/2008/11/btninvisibility.gif" alt="" width="64" height="64" /></a><br />
<span style="font-size: small; color: #999999;"><span><strong>Blur</strong></span></span><br />
The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss.</p>
<p><span style="color: #33cc00;">Level 1</span> - 7% chance to evade an attack.<br />
<span style="color: #33cc00;">Level 2</span> - 14% chance to evade an attack.<br />
<span style="color: #33cc00;">Level 3</span> - 21% chance to evade an attack.<br />
<span style="color: #33cc00;">Level 4</span> - 28% chance to evade an attack.</p>
<p>-<span style="color: #33cc00;">Passive Skill</span>-</p>
<p><a href="http://dotaplanet.com/wp-content/uploads/2008/11/btnability_backstab.gif"><img class="alignnone size-full wp-image-245" title="Coup de Grace" src="http://dotaplanet.com/wp-content/uploads/2008/11/btnability_backstab.gif" alt="" width="64" height="64" /></a><br />
<span style="font-size: small;"><span style="color: #ff0000;"><strong>Coup de Grace</strong> <span style="font-size: x-small;"><span style="color: #000000;">(French; <span style="color: #ff0000;">Finishing Stroke</span>)</span></span></span></span><br />
Mortred has refined her hero-killing skills to a high degree.</p>
<p><span style="color: #33cc00;">Level 1</span> - 15% chance to do a 2x critical.<br />
<span style="color: #33cc00;">Level 2</span> - 15% chance to do a 3x critical.<br />
<span style="color: #33cc00;">Level 3</span> - 15% chance to do a 4x critical.</p>
<p>-<span style="color: #33cc00;">Passive Skill</span>-</p>
<h3><span style="color: #ff9900;">SKILL BUILD</span></h3>
<p><span style="color: #33cc00;">Level </span>1: <span style="color: #009900;">Shadow Strike</span><br />
<span style="color: #33cc00;">Level </span>2: <span style="color: #c0c0c0;">Blur</span><br />
<span style="color: #33cc00;">Level </span>3: <span style="color: #996633;">Blink Strike</span><br />
<span style="color: #33cc00;">Level </span>4: <span style="color: #c0c0c0;">Blur</span><br />
<span style="color: #33cc00;">Level </span>5: <span style="color: #996633;">Blink Strike</span><br />
<span style="color: #33cc00;">Level </span>6: <span style="color: #c0c0c0;">Blur</span><br />
<span style="color: #33cc00;">Level </span>7: <span style="color: #996633;">Blink Strike</span><br />
<span style="color: #33cc00;">Level </span>8: <span style="color: #c0c0c0;">Blur</span><br />
<span style="color: #33cc00;">Level </span>9: <span style="color: #663366;">Stats</span><br />
<span style="color: #33cc00;">Level </span>10: <span style="color: #cc0000;">Coup de Grace</span><br />
<span style="color: #33cc00;">Level </span>11: <span style="color: #cc0000;">Coup de Grace</span><br />
<span style="color: #33cc00;">Level </span>12: <span style="color: #996633;">Blink Strike</span><br />
<span style="color: #33cc00;">Level </span>13: <span style="color: #663366;">Stats</span><br />
<span style="color: #33cc00;">Level </span>14: <span style="color: #663366;">Stats</span><br />
<span style="color: #33cc00;">Level </span>15: <span style="color: #663366;">Stats</span><br />
<span style="color: #33cc00;">Level </span>16: <span style="color: #cc0000;">Coup de Grace</span><br />
<span style="color: #33cc00;">Level </span>17 - 22: <span style="color: #009900;">Shadow Strike</span><br />
<span style="color: #33cc00;">Level </span>23 - 25: <span style="color: #663366;">Stats</span></p>
<h3><span style="color: #ff9900;">REASON FOR SKILL</span></h3>
<p style="text-align: justify;">One level of Shadow Strike because you need last hit. Hit Creeps near you and Shadow Strike or Blink Strike for far Creeps. Watchout for the nukers. Getting Blur and Blink Strike early game will help you survive against aggressive enemy hero and you can use this skill for Escaping, Harassing, Killing and Farming. Learning lvl 1 Coup de Grace at 10 for an early stat bonus and i think 2x crit w/ no damage item is useless.</p>
<p style="text-align: justify;">Coup de Grace at level 10 and not on level 6?<br />
Yes, I want you to get your first level of Coup de Grace at level 10. Here are some reasons why I believe that Coup de Grace is nearly useless earlygame:</p>
<p style="text-align: justify;">-You have a slow attackspeed early game, meaning you will have low chances of triggering Coup de Grace.<br />
-You have low damage, meaning your criticals will not be strong.<br />
-You cannot kill a hero early game, Mortred is a late game hero- don&#8217;t make her a early game super hero.<br />
-Mortred needs to be defensive early game.</p>
<h3><span style="color: #ff9900;">ITEM BUILD</span></h3>
<p><span style="color: #33cc00;">1</span>. A lot of Tangoes + Branch<br />
<span style="color: #33cc00;">2</span>. Helm of Iron will<br />
<span style="color: #33cc00;">3</span>. Mask of Death - Helm of Dominator<br />
<span style="color: #33cc00;">4</span>. Boots of Speed<br />
<span style="color: #33cc00;">5</span>. <strong>Bracer</strong> x2 (+2 pcs Gauntlets of Strenght and Bracers recipe Scrolls)<br />
<span style="color: #33cc00;">6</span>. Mithrill Hammer<br />
<span style="color: #33cc00;">7</span>. Perseverance (Ring of Health+Void Stone)<br />
<span style="color: #33cc00;">8</span>. Claymore - <strong>Battlefury</strong></p>
<h3><span style="color: #ff9900;">EXTENDED ITEM BUILD</span></h3>
<p><span style="color: #33cc00;">9</span>. Upgrade Boots to Power Treads<br />
<span style="color: #33cc00;">10</span>. Messerchmidt&#8217;s Reaver<br />
<span style="color: #33cc00;">11</span>. Finish <strong>Satanic</strong><br />
<span style="color: #33cc00;">12</span>. Demon Edge<br />
<span style="color: #33cc00;">13</span>. Javelin (new item v6.49 - costs 1400 golds)<br />
<span style="color: #33cc00;">14</span>. <strong></strong>Javelin (again) &#8211;&gt; <strong>Monkey King Bar</strong></p>
<h3><span style="color: #ff9900;">FINAL ITEM</span></h3>
<p><img onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmouseover="if(this.width&gt;screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" src="http://img166.imageshack.us/img166/9978/finalitemsnr8.png" border="0" alt="" /><strong><br />
</strong></p>
<h3><span style="color: #ff9900;">GENERAL GAMEPLAY </span></h3>
<p><strong><span style="color: #3366ff;">Early Game:</span></strong></p>
<p style="text-align: justify;">Go to the bottom lane for sentinel and top lane for scourge with an ally because you cannot solo, at the start your main objective is to survive and farm Helm Dominator. If your ally in lane can solo, go to the jungle&#8230; Why ? You and your ally can get the Level faster. Use HD to dominate Centaur in the jungle and use him to farm neutral creeps. Go home to buy Boot of Speed and Bracers and Treads.</p>
<p style="text-align: justify;"><span style="color: #3366ff;"><strong>Middle Game:</strong></span></p>
<p style="text-align: justify;">By level 11-15 you should have at least 2 bracers, Power treads, and a Helm Dominator and now working for Battlefury. Participate also in ganks so if you succeed you will have extra experience. After you finish your Battlefury. Now is the time for you to shown up.</p>
<p><span style="color: #3366ff;"><strong>Late Game:</strong></span></p>
<p style="text-align: justify;">At this point usually heroes get their first big item, and for you that is your Battlefury. After you get your Battlefurry, you will be a Powerful Killing and Farming machine, you can get all the creeps on a wave 100% and finish it within seconds. After this, your Satanic, and Monkey King Bar will be finished within a few minutes and if you want, give your extra gold to your team mates to help them. Also at this point of the game (Levels 16-25) the mid-pushing will begin. Participate in it by appearing LAST and killing first their Nukers/ Agi Heroes. In pushing always go second, Tanker(Centaur + Dagger, Magnatour + Dagger or SandKing) or Target Stunner (Venge or Sven) go first than use your Blink Strike to jump in the middle of battle and finish them off.</p>
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		<title>Warkeys - The Best Aid for Finger Dance</title>
		<link>http://dotaplanet.com/warkeys-the-best-aid-for-finger-dance.htm</link>
		<comments>http://dotaplanet.com/warkeys-the-best-aid-for-finger-dance.htm#comments</comments>
		<pubDate>Tue, 04 Nov 2008 10:37:33 +0000</pubDate>
		<dc:creator>mojo</dc:creator>
		
		<category><![CDATA[Hard-Software]]></category>

		<category><![CDATA[software]]></category>

		<category><![CDATA[warkeys]]></category>

		<guid isPermaLink="false">http://dotaplanet.com/?p=203</guid>
		<description><![CDATA[There are many questions&#8230; How to use Dagger easily ? How to target enemy easily ? My mouse hand not that quick, What should I do ? I having trouble using Dagon, Guinsoo, etc, Did anyone can help me ? Many of the player have difficulties to target enemies&#8230; The difficulties are they got late [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">There are many questions&#8230; How to use Dagger easily ? How to target enemy easily ? My mouse hand not that quick, What should I do ? I having trouble using Dagon, Guinsoo, etc, Did anyone can help me ? Many of the player have difficulties to target enemies&#8230; The difficulties are they got late to click Skill in inventory or late to use dagger to attack or to escape&#8230; Why ? Because when we use mouse to click inventory Skill we lost our sight to the enemies that already in our target because we look at the inventory for a short time&#8230; For some player they already know this&#8230; but for others who don&#8217;t know this&#8230; This will be a huge help for you&#8230;</p>
<p style="text-align: center;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/warkeys.jpg"><img class="size-full wp-image-204 aligncenter" title="warkeys" src="http://dotaplanet.com/wp-content/uploads/2008/11/warkeys.jpg" alt="" width="300" height="100" /></a></p>
<p style="text-align: justify;">Now i&#8217;ll introduce to you about <span style="color: #ff9900;"><strong>WARKEYS</strong></span>. What is warkeys? Warkeys is a program that can :</p>
<p style="text-align: justify;">1. Change the Hotkeys, Button Positions and the Tips for the icons in the game</p>
<p style="text-align: justify;">2. Align the keys based on a predefined grid layout.</p>
<p style="text-align: justify;">3. Import your old CustomKeys.txt</p>
<p style="text-align: justify;">4. Import other Warkeys config files.</p>
<p style="text-align: justify;">In other word, for WARCRAFT - DOTA players&#8230; you can change the NUMPAD (1,2,4,5,7,8) to Alphabet (Q,Z,X, etc) so you can use Dagger, Dagon, or any Skill in Inventory with your Finger not with your mouse.</p>
<p style="text-align: justify;">Ok now let&#8217;s start the tutorial.<span id="more-203"></span></p>
<p style="text-align: justify;"><span style="color: #3366ff;"><strong>1. </strong><strong>Download the <a href="http://transact.dl.sourceforge.net/sourceforge/warkeys/Warkeys-1.10.0.0b.exe" target="_blank">Warkeys</a> here&#8230;</strong></span></p>
<p style="text-align: justify;"><span style="color: #3366ff;"><strong>2. </strong><strong>Overview</strong></span></p>
<p style="text-align: justify;">To initially access Auto Warkey, open up Warkeys to see something like this.</p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk1.jpg"><img class="aligncenter size-full wp-image-205" title="wk1" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk1.jpg" alt="" width="400" height="282" /></a></p>
<p style="text-align: justify;">Letter C is the menu where you can access, the program. Go to Run -&gt; Then Inventory Remapper (AutoWarkey). Upon opening it, you should see something like this pop up.</p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk2.jpg"><img class="aligncenter size-full wp-image-206" title="wk2" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk2.jpg" alt="" width="400" height="452" /></a></p>
<p style="text-align: justify;">A - Initial options you can change when opening the program.<br />
B - This is where you can change the hotkeys for the inventory slot.<br />
C - This is where you can remap any hotkey.<br />
D - You can implement your own code here.</p>
<p style="text-align: justify;"><span style="color: #3366ff;"><strong>3. Options</strong></span></p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk3.jpg"><img class="aligncenter size-full wp-image-207" title="wk3" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk3.jpg" alt="" width="400" height="454" /></a></p>
<p style="text-align: justify;">A - This is where you select the language that pertains to your keyboard.<br />
B - This nifty little option is similar to holding the Alt key down in WC. This allows the health bars of units and buildings to always show in game so you don&#8217;t have to constantly hold down Alt. If they get turned off for some reason you can simply select a button to remedy the situation. Health Bars always on would look a little something like this&#8230;</p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk4.jpg"><img class="aligncenter size-full wp-image-208" title="wk4" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk4.jpg" alt="" width="297" height="277" /></a></p>
<p style="text-align: justify;">C - This lets you choose if you want Enter/Esc to pause and resume the hotkeys you set.<br />
D - This box lets you choose esc as the button reset the Health Bars.<br />
E - These checkboxes let disable the windows hotkey as well as left alt q.<br />
F - This lets you choose which button you would like to use to pause the script.<br />
G - This makes a nice beeping noise when you pause or unpause the script.<br />
H - This lets you use the Scroll Lock light as a signal as to whether the script is paused or unpaused.<br />
I - After you finished your settings, this button makes the magic happen and causes the script to run. You&#8217;ll know it&#8217;s running when you see this icon.</p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk5.jpg"><img class="aligncenter size-full wp-image-209" title="wk5" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk5.jpg" alt="" width="141" height="62" /></a></p>
<p style="text-align: justify;">The Red box around the Nice Orc face means your script is up and running. Just go into your Warcraft and Enjoy.</p>
<p style="text-align: justify;"><span style="color: #3366ff;"><strong>4. Inventory Remap</strong></span></p>
<p style="text-align: justify;">These&#8217;s 3 Inventory Remap tabs are able to allow you to bind the items to different keys rather than the way that Warcraft reads them. According to Warcraft, the item slot hotkeys are</p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk6.jpg"><img class="aligncenter size-full wp-image-210" title="wk6" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk6.jpg" alt="" width="115" height="174" /></a></p>
<p style="text-align: justify;">Which compares to the keyboard numpad which resembles&#8230;</p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk7.jpg"><img class="aligncenter size-full wp-image-211" title="wk7" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk7.jpg" alt="" width="107" height="130" /></a></p>
<p style="text-align: justify;">Got it? Great, now that we understand how Warcraft reads the hotkeys. We can make our life easier by instead of Mapping those select keys to other keys on our keyboard (preferably closer to our spell hotkey.</p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk8.jpg"><img class="aligncenter size-full wp-image-212" title="wk8" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk8.jpg" alt="" width="400" height="444" /></a></p>
<p style="text-align: justify;">Basically, inside the red circle you choose your hotkey to remap to numpad 7. The blue circle is the key your remapping numpad 7 to and the green box under it is the modifiers that can be applied to it as well. An example of this can be putting RShift with G and that would be 7. The same applies to the teal circle and to Inventory 4,5 and 1,2. Now you don&#8217;t have to use those pesky numpad keys making your life a whole lot easier and your pwnage a whole lot more possible.</p>
<p style="text-align: justify;"><span style="color: #3366ff;"><strong>5. Hotkey Remapper</strong></span></p>
<p style="text-align: justify;">Basically, the point of this tab is similar to the Inventory, however you can remap your own personal hotkeys to anything. So if you want to make a hotkey that sends a message, you simply choose your button and type your message.</p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk9.jpg"><img class="aligncenter size-full wp-image-213" title="wk9" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk9.jpg" alt="" width="400" height="444" /></a></p>
<p style="text-align: justify;">Then in game press the button and voila&#8230;</p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk10.jpg"><img class="aligncenter size-full wp-image-214" title="wk10" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk10.jpg" alt="" width="400" height="217" /></a></p>
<p style="text-align: justify;"><span style="color: #3366ff;"><strong><span>6. User Code</span></strong></span></p>
<p style="text-align: justify;">This little tab is for the inner coder inside you. This section is basically for you to add your own code for whatever you please.</p>
<p style="text-align: justify;"><a href="http://dotaplanet.com/wp-content/uploads/2008/11/wk11.jpg"><img class="aligncenter size-full wp-image-215" title="wk11" src="http://dotaplanet.com/wp-content/uploads/2008/11/wk11.jpg" alt="" width="400" height="442" /></a></p>
<p style="text-align: justify;">An example is this code which allows you to do a follow mode for watching games live.</p>
<p style="text-align: justify;">Now you can play like pro&#8230; Have a Great Game&#8230;</p>
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