Posted on 2008 under Heroes |
30
Jul
Range: 550 | | Move Speed: 290 | Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.9 | Int: 15 + 2.6
Damage: 36 - 42 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.34 (+ 21% IAS) | Armor: 2
“Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he systematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.”
Why Kardel ?
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Posted on 2008 under How To Play |
29
Jul
The very first step to lane control would obviously be the lane you initially choose. Choosing a lane can be decided upon many things, whether that is your opponents, or your hero, or any hero combos you are trying.
Solo heroes are commonly heroes who have a very strong early or late game. It can also be someone who needs to get a certain point quick, to maximize his/her effectiveness for the team.
A quick example would be a Lion. He can spam his nukes, and once he hits level 6 he can start ganking his opponents to help his allies control their lanes as well.
This is but one example, other heroes include heroes such as Silencer, Traxex and Clinkz who have an active skill. These allow for great harassing, to maintain dominate lane control over a lane. Because with active abilities you do not alert creeps when you attack, you can attack them multiple times, without fear of the creeps damaging you. Read more… »
Posted on 2008 under How To Play |
28
Jul
You might be wondering, what? Some people will say just being in the right lane is the ideal position. Well I suppose that’s true, but there are ideal spots for you and your creeps to be to make your job a lot easier.
The best position mid lane is for you to be right above your ramp. This gives you a huge advantage over your opponent’s. One you get for of war on your side. And two you get an extremely high chance for evasion (don’t know exact number, it is around 25% I believe).

You do not want to be by your tower because it can take your creep kills from you. And you don’t want to be by their tower for obvious reasons. You put yourself in a ganking position. Read more… »
Posted on 2008 under How To Play |
28
Jul
Harassing can be one of two things, regular attack harassing, or spell harassing. Either way it leads to the same thing. Lowering your opponents health low enough to either kill them, or force them back to heal. Both are effective, but obviously if you can kill them do so.
Here are the different ways to harass depending on which type you are (Melee or Range) versus what type of opponent you are facing. Read more… »